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1px 1px 0 #000; ">JMP</span> to perform a high backflip after hit.
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== Tricks Techniques == {| class="wikitable"!Move!Input!Damage!Total frames!Invincible frames!Notes|-|style="background-color:#252525;"|Rising Airslash|style="background-color:#252525;"|[[file:SotnArrowU.png]]+[[file:SotnArrowD.png]]+[[file:SotnArrow3.png]]+ <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span> + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span>|style="background-color:#252525;"|80|style="background-color:#252525;"|34|style="background-color:#252525;"|33|style="background-color:#252525;"|Removes direction lock state.|} {| class="wikitable"!Move!Input!Damage!Total frames!Invincible frames!Notes|-|style="background-color:#252525;"|Instant Airborne Airslash|style="background-color:#252525;"|[[file:SotnArrowU.png]]+[[file:SotnArrowD.png]]+[[file:SotnArrow3.png]]+ <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">NEUTRAL</span> + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span> + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span>|style="background-color:#252525;"|80|style="background-color:#252525;"|34|style="background-color:#252525;"|33|style="background-color:#252525;"|You can adjust height with the gap between jump and attack.|} {| class="wikitable"!Move!Input!Alternative Input!Damage!Total frames!Invincible frames!Notes|-|style="background-color:#252525;"|Sliding Airslash|style="background-color:#252525;"|[[file:SotnArrowU.png]]+[[file:SotnArrowD.png]]+[[file:SotnArrow3.png]](hold) + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span> + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span>|style="background-color:#252525;"|[[file:SotnArrowU.png]]+[[file:SotnArrowD.png]](hold) + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span> + [[file:SotnArrow3.png]] + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span>|style="background-color:#252525;"|80|style="background-color:#252525;"|34|style="background-color:#252525;"|33|style="background-color:#252525;"|Slide off a ledge and airslash immediately after. Can slide in one direction and airslash the opposite way.|}
== Skips ==
*[[SOTN Keep Skip|Keep Skip]]