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Castlevania Speedrunning β

Changes

SOTN

7 bytes added, 07:27, 15 June 2018
Input Reader
*Special move inputs are non exclusive and can be buffered into each other or from other actions. For example a jump can be inserted into the airslash move input just before pressing attack: 823+jump+attack
*Inputs Motion inputs are buffered/stored for 15 19 frames or until 25 frames have passed since the button started being held.
*After holding a direction for 29 frames it stops being counted towards an input with the exception of some hold or charge moves.
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