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SOTN/Alucard

2,267 bytes added, 20:12, 13 June 2018
Created page with "{| class="infobox" !colspan="2" style="text-align: center;"|'''''Alucard''''' |- !colspan="2"|180px |- |rowspan="2"|'''platforms''' |XBLA |- |PlayStat..."
{| class="infobox"
!colspan="2" style="text-align: center;"|'''''Alucard'''''
|-
!colspan="2"|[[file:SotnAlucard.png|180px]]
|-
|rowspan="2"|'''platforms'''
|XBLA
|-
|PlayStation
|-
|rowspan="3"|'''categories'''
|Any%
|-
|All Bosses
|-
|Glitchless Any%
|}

Alucard runs are longer and more complex, including numerous tricks and glitches. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.


== Character Information ==

*MP gained each level: 4 or 5
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]]

== Special Moves ==

{| class="wikitable"
!Move
!Input
!MP cost
!Total frames
!Invincible frames
!Damage
!Notes
|-
|style="background-color:#252525;"|Wing Smash
|style="background-color:#252525;"|<span style="
color: white;
font-weight: bold;
font-size: 20px;
text-shadow:
-1px -1px 0 #000,
1px -1px 0 #000,
-1px 1px 0 #000,
1px 1px 0 #000; ">JMP</span> (hold) +[[file:SotnArrowU.png]][[file:SotnArrow7.png]][[file:SotnArrowL.png]][[file:SotnArrow1.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ <span style="
color: white;
font-weight: bold;
font-size: 20px;
text-shadow:
-1px -1px 0 #000,
1px -1px 0 #000,
-1px 1px 0 #000,
1px 1px 0 #000; ">JMP</span> (release)
|style="background-color:#252525;"|8
|style="background-color:#252525;"|63
|style="background-color:#252525;"|63
|style="background-color:#252525;"|50
|style="background-color:#252525;"|Can be chained. Speed is a constant 6.0 regardless of trajectory.
|}

== Tricks ==
== Categories ==
== Video Tutorials ==
Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.1.1 Alucard Basic Mechanics)
{{#ev:youtube|r5xlSOf3Oyc|560}}

== Speed Values ==
{| class="wikitable"
!colspan="2"|horizontal speed values
!colspan="2"|vertical speed values
|-
|walking
|1.5
|uppercut with scroll lock
|4.0 UP
|-
|jumping
|1.5
|damage boost TOP
|3.0 UP
|-
|Wing Smash
|6.0
|jump TOP
|5.8 UP
|-
|uppercut
|1.25
|uppercut
|7.5 UP
|-
|backflip
|1.5
|backflip TOP
|4.5 UP
|-
|run
|2.3
|-
|fall
|0.8
|falling TOP
|7.0 DOWN
|-
|blade dash TOP
|5.2
|-
|slide TOP
|5.8
|zipping
|32.0 DOWN
|-
|slide kick TOP
|6.1
|slide kick flip TOP
|4.8 UP
|-
|blade dash optimal AVERAGE
|3.5
|-
|slide optimal AVERAGE
|4.5
|}
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