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*** Full backdash on flat ground or down a slope: 6 (3 dust intervals)
**** Backdashes which end early (by jumping out, falling off a ledge, touching an upward slope, being hit by an enemy, etc.) will call RNG 0, 2 or 4 times depending on how many dust intervals happen.
*** Boosted backdash: 9 if Soma does not grunt, 10 otherwise(4 dust intervals)
**** A boosted backdash is a weapon swing which is cancelled into a backdash. They travel farther than a regular backdash and create more dust. This includes when a heavy weapon is swung in the air then cancelled into a backdash upon landing.
** Slide with Skeleton Blaze: 10 (5 dust spawns intervals during a full slide)
*** Not affected by slopes, but falling off an edge or being hit or will end it early
** Soft landing from a divekick
*** Holding forward, to instantly walk after landing: 0
*** Holding down+forward, to crouch and quickly stop after landing: 2 (1 dust interval)
*** Holding neutral or down only: 6 (3 dust pairsintervals, assuming the resulting skid goes full distance on flat ground)
* Hard landing (from a long fall or long divekick): 0