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Most Soma categories make heavy use of RNG manipulation sequences (commonly called "manips") to guarantee that specific items always drop from certain enemies. This allows runners to use utilize routes which would otherwise require impossibly low drop odds to succeed.
= Overview =
Whenever a new game is started or a save file is loaded, the RNG seed will always be reset to the same value. From that point, a runner can perform movements and actions which deterministically advance the RNG value to one that produces the desired drop.
Julius mode is unable to make use of perform manips since , as it has no method to suspend and reload the game.
= Baselard manip Practice resources = :''Main article [[AoS/Baselard_manip | Baselard manip]]''This manip is used by almost every category, TODO link to and is the first thing most new runners should learn.explain RNG index lua script + speedrun discord
= List of manips by category =[[AoS/Baselard_manip | Baselard manip]] is used in the standard route for every category except NG+. It is performed at the very start of the game, and is a fundamental manip Soma runners should know. == Any% No 0HP manips ==:* '''[[AoS/Creaking_Skull_manip | Creaking Skull manip]]''':* '''[[AoS/Soma_Any%25_No_0HP#Manticore_manip | Any% No 0HP Manticore manip]]''':* '''[[Soma_Any%25_No_0HP#Lubicant_manip | Any% No 0HP Lubicant manip]]''' == Any% manips ==
:* '''[[AoS/Soma_Any%25#Tasty_Meat_manip | Tasty Meat manip]]'''
:* '''[[AoS/Soma_Any%25#Lubicant_manip | Any% Lubicant manip]]'''
= Any% No 0HP manips =:* '''[[AoS/Creaking_Skull_manip | Creaking Skull manip]]''':* '''[[AoS/Manticore_manip#Soma_Any% | Manticore manip (Any% No 0HP version)]]''':* '''[[AoS/Lubicant_manip#Soma_Any% | Lubicant+Muramasa manip (Any% No 0HP version)]]''' = Glitchless manips ==
TODO
== All Bosses manips ==
:*All '''[[AoS/RNG_manipulation#Any.25_manips | Any% manips]]''' listed above
:*TODO more
== 100% All Souls manips ==
TODO