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Castlevania Speedrunning β

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SOTN/Alucard Any% NSC Blindfolded

292 bytes added, 03:08, 13 November 2023
Add notable events lacking sound cues
== Get a CLEAR file ==
= Sound Cues cues =
These sound cues can be used in several spots of the run to help you with timing your actions or determining if you have veered off course.
Whenever Alucard lands on the ground after falling or after a jump, you will hear a sound. If Alucard has fallen from a great enough height, his landing sound will be quite loud.
== Notable events lacking sound cues == Some important game events do NOT have sound cues, most notably:* Running out of mana* Depleting the Alucard Shield + Shield Rod spell timer* Being forced out of bat form (for example, from running out of mana or reaching the end of a Wing Smash) = Basic Moveset moveset =
Due to the constraints of the category, visual confirmation of the player's position is not possible, and a normalized set of moves is needed. What follows are a list of basic maneuvers referenced throughout the rest of this guide that change the player's position by fixed amounts. Most areas can be navigated through a specific combination of these movements with relative ease.
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