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Castlevania Speedrunning β

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SOTN/Alucard Any% NSC Blindfolded

1,860 bytes added, 10:45, 22 June 2023
Add walkthrough for getting to the first save room
# Walk right against the ledge
# Jump right while walking right until Alucard exits Death's room
 
== Getting to the first save room ==
 
While you are still holding RIGHT from performing Death skip in the section, you can confirm that you are successful when you note that you hear Alucard's mana bar refill from his levelling up and do not hear Death begin his dialogue. Continue to move to the right for a couple of seconds after you hear the mana bar refill sound. At this point, you will be at the top of the first set of stairs in the stairwell after Death's introduction room. From here, you will ascend the stairwell using the following moves:
 
# Get to the topmost floating platform
## Tap RIGHT
## Dash
## Jump left
## Pivot right
## Dash
## Jump right
## Jump up 6 times
# Re-equip Alucard Sword
## Press MENU (to enter the menu screen)
## Press JUMP twice (to select Alucard's Right hand)
## Press JUMP (to equip the Alucard Sword to Alucard's Right hand)
## Press MENU (to return to the game screen)
# Break the candle (to confirm your position)
## Jump and Attack (if performed correctly, you should hear a candle break; if you don't, you are likely on a platform below where you should be, and should perform another jump up)
# Clear the softlock gap
## Dash
## Do a short manual jump to the left (not a full normalized jump left, since while on floating platforms, crouch-jumping will cause you to drop down)
## Jump left (This jump will get interrupted by a block above you, which will correct your position)
## Dash 3 times
## Jump left (This jump clears the softlock gap; if you hear repeated thunder sounds and find yourself unable to jump, you have fallen into the gap and are softlocked)
# Proceed to the save room
## Pivot right
## Shield dash until damage check
## Attack (to kill the skeleton you just phased through)
## Dash
## Jump left until you hear the heartbeat sound of the Save Room (approximately 9 or 10 jumps should do it)
= Save after Death Skip =
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