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SOTN/Alucard Any% NSC Blindfolded

592 bytes added, 12:12, 24 January 2023
Add detail about dash distance
== Dash ==
Not to be confused with Shield Dashing, which can alter Alucard's horizontal position by slightly-varying amounts, A simple Dash will always cause Alucard to move by a fixed amount. If Alucard is facing left, a Dash will cause him to move to the right, and vice versa. When performed on flat On level ground with no objects to collide with, Alucard will travel exactly 50.75 pixels (the fractional portion is stored as subpixels) horizontally after performing an uninterrupted dash. NOTE: Because the distance Alucard travels during a Dash includes subpixels, and two full dashes are exactly half a pixel less than one full jump, Alucard's distance can be adjusted by half a pixel in either direction on flat ground using a combination of dashes and jumps. This is utilized both during the Death Skip and Relic Skip setup to get Alucard into proper position.
== Pivot ==
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