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SOTN/Alucard Any% NSC Blindfolded

1,100 bytes added, 11:42, 23 January 2023
Create basic moveset section
== Get a CLEAR file ==
 
= Basic Moveset =
 
Due to the constraints of the category, visual confirmation of the player's position is not possible, and a normalized set of moves is needed. What follows are a list of basic maneuvers referenced throughout the rest of this guide that change the player's position by fixed amounts. Most areas can be navigated through a specific combination of these movements with relative ease.
 
== Dash ==
 
Not to be confused with Shield Dashing, which can alter Alucard's horizontal position by slightly-varying amounts, A simple Dash will always cause Alucard to move by a fixed amount. If Alucard is facing left, a Dash will cause him to move to the right, and vice versa.
 
== Pivot ==
 
== Jump ==
 
== Shield Dash until Room Transition ==
 
With consistent enough shield dashing, it is possible to hear a slight pause in Alucard's dashing sounds which occurs when Alucard leaves one room and enters another. You can use this sound cue to tell when you have reached the next room, which is helpful for moving through certain sections quickly and easily.
 
== Shield Dash until Damage Check ==
= Start =
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