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SOTN

649 bytes added, 09:26, 26 November 2023
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== Information ==
:* '''[[SOTN/Categories| Categories]]'''
:* '''[[SOTN/Techniques| Techniques]]'''
 
== Other links ==
 
:* '''[https://www.speedrun.com/sotn Main Category Leaderboards]'''
:* '''[https://www.speedrun.com/sotnce Category Extension Leaderboards]'''
:* '''[https://discordapp.com/invite/wGMdDRG The Long Library Discord]'''
:* '''[https://www.sotn.io SOTN Randomizer]'''
:* '''[https://www.symphonyrando.fun/ SOTN Compendium]'''
:* '''[https://github.com/Xeeynamo/sotn-decomp/ SOTN Decompilation Project]'''
== Alucard ==
:''Main article [[SOTN Alucard| Alucard]]''
Alucard runs feature the most wide range of mechanics and playstyles as well as the most heavy use of various glitches.
=== Popular Alucard categories ===:*'''[[SOTN Alucard Any/Alucard_Any% NSC _NSC |Any% No Save CorruptionNSC]]''':*'''[[SOTN Alucard All Bosses /Alucard_All_Bosses | All Bosses]]''':*'''[[SOTN Alucard /Alucard_Glitchless_Any% | Glitchless ]]''':* '''[[SOTN/Alucard_Any%_Requiem | Glitchless Any%Requiem / DXC PAL ]]'''
== Richter ==
:''Main article [[SOTN Richter| Richter]]''
Richter runs start at full speed and never slow down. Very heavy in execution and extremely merciless due to his low hp.
=== Popular Richter categories ===:*'''[[SOTN Richter Any/Richter_Any%|Any%]]''':*'''[[SOTN Richter All Bosses /Richter_All_Bosses | All Bosses]]'''
== Maria ==
:''Main article [[SOTN Maria| Maria]]''
Played on the Sega Saturn. Categories are separated between emu and console due to significant differences in performance. Maria starts with all of her powers unlocked like Richter, but is much more resilient.
=== Popular Maria categories ===:*'''[[SOTN Maria Any/Maria_Any% _Emulator |Any%Emulator]]*[[SOTN Maria All Bosses | All Bosses]] == Other categories ==*[[SOTN_Alucard_Blindfolded_Any%_NSC|Blindfolded]]'''
== Input Reader / Input Mechanics ==
*Whenever Alucard transitions from a ground state to an air state, there is a 7 frame period where he retains some properties of ground state. He can walk, but still has falling speed, and can jump, allowing you to get an extra horizontal boost if a jump is too far to make normally.
*Black screens buffer one States when the game is frozen and doesn't progress logically also halt the inputcountdown timer*Blue doors buffer one input. *Level Up animation buffers one input ups, transition screens and halts buffer decay until the end of the animationmenu do that. Example: you You can do start a wing smash Wingsmash input half-way, hold inputs during freezeenter a screen transition or level up, then finish resume the input after the animationregaining control.
*Blue doors will allow you to buffer an action but not special moves.
== Timing ==
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