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Cv4/tricks

682 bytes added, 08:28, 7 July 2022
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A 1f jump = 36f in air 9 pixel lower then normal
=== One 1 and Two frame 2 Frame Jumps ===
{{#ev:youtube|7Ni0xnu3BLc|560||https://www.youtube.com/watch?v=7Ni0xnu3BLc}} * Pressing the button for one frame will result into a shorter jump. It is used to lower distance to travel. Jump below crusher * These are applicable in many parts of the run and results in Simon having less air travel time and taking off jumping earlier.
* Two frame jump is still a bit shorter as the full jump with 3 frames or more.
* The video above is one example for how to perform the 1-frame jump on your controller.
=== Lock Movement on Ground and Stair Stairs ===
* If you keep holding the jump button you will be locked on the ground after landing. You can transit into the lock state form a whip state. The lock state can be used to Whip whip in 5 Directionsdirections.
* Holding jump on stairs result into a locked state on stairs. Also if you keep holding jump when landing on stairs you can avoid the upwards walk animation.
* Pressing jump while walking down will result into jumping off of the stairs.
* While using most subweapons you will be locked to the ground for a few frames. This can be used to buffer a jump input without moving in the x direction.
=== Damage Boosting ===
*Simon can only move so fast, but the game will move him a bit faster whenever he takes damage.*After a damage boost you will be invincible for 80 frames. * It can be used for things such as walking over spikes or through additional enemies and will help to reduce lag on some screens since your sprite does not need to be drawn every frame. * ''Technical Information:'' The counter is at CPU-bus: 0x0000bc
=== Stairs and Stair Boss ===
Every 8th pixel you can fall through if you jump toward the stairs. Tiles are square of 8*8 pixels. You can see the gap on this example very good.
 
[[File:StairBoss.gif | 220px]] [[File:TileGrid.png|200px]]
 
{{#ev:youtube|tpOJqLXKxVU|560}}
'''Notes'''<br/>
It will also give you a idea on what pixels you have to watch out for. The jump close to the stair is a crouch since otherwise Simon will automatically lock to them.
It will replace the frames where Simon has the legs close together when standing on a ledge.
Also jumping a few pixels after where you usually lock to them will result in getting higher up on the stair.
 
[[File:StairBoss.gif | 200px]] [[File:TileGrid.png|150px]]
 
{{#ev:youtube|tpOJqLXKxVU|560||https://www.youtube.com/watch?v=tpOJqLXKxVU}}
 
'''Notes'''<br/>
*Video explanation of the stair boss and what to look out for.
== Candle Cancel ==
{{#ev:youtube|3GVcSxeUyHw|560}}
'''Notes'''*Sometimes you did see that you get hit but the game said no. Here is why.
== Powerups and Pick Ups ==
* One-Up: Can be found in a wall 6-3-3 or behind a pillar in the water-slide 2-3-2. It does the same thing as earning 20 000 or 70 000 points but without the points.
== Ring Glitch/Trick ==
[[File:Cv4-quick-ring.gif|right|]]
== Whip Cancelling ==
*You can cancel out your whip shortly after using it. [http://tasvideos*Doing this allows you to perform more whips in succession than waiting for the full whip animation to finish.org/GameResources/SNES/SuperCastlevaniaIV.html tasvideos*This is not an easy trick to perform especially diagonally but can be worth it for securing faster boss fights.org]
=== Hanage's Demonstration ===
== Simultaneous Whip and Subweapon ==
Using a subweapon one frame after using the whip allows you to use both at a time.
[[File:Cv4-whip-cross.gif]]
 
*Using a subweapon 1 frame after using the whip allows you to use both at a time.
*Doing this allows you to kill enemies faster and is particularly useful during boss fights.
*Getting used to this is tricky and requires practice!
==Enemies==
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</div>
 
==Disassembly==
 
'''https://github.com/bogaa/Super_Castlevania_4_Disassembly'''

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