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SOTN/Alucard Any% NSC

177 bytes removed, 11:58, 26 August 2021
Reword Clock Rush section
== Clock Rush ==
The Clock Rush is the sequence where the player must go from Death's Chamber (after skipping him, of course), obtain the Form of Wolf, and return to the Clock Room. This is particularly complicated by the fact that, once returned to the Clock Room, the player will be entering the upper-left statue opening, which opens and closes on every minute. On even minutes, it is open, and on odd minutes, it is closed. For example, at 07:59 it will be closed, and at 08:00 it will open up. This timer appears to be identical to the in-game timer shown on the pause screen. Note, however, that this is NOT going to be the same as your speedrunning timer, because your speedrunning timer does not stop for anything, while the in-game timer that controls the clock room stops ticking whenever the game is paused or on the map screen, and possibly during loading screens. This means you can not simply rely on your speedrunning timer to tell you when the clock will open or close. The current top speedruns arrive back at the clock room around 07:50, meaning that they will be waiting around for 10 seconds until the clock opens at the 8:00 mark. It is important to understand that, because the clock will not open until 8:00, you could shave off up to 50 seconds from the beginning of your run with zero benefit. Arriving at 07:20 is no better than 07:50. For this reason, unless an alternative strategy can be found that is substantially better than the current strategy (or if the entire run is overhauled), it is unlikely that any changes or improvements will occur during the Clock Rush phase of the round. As long as you get to the clock before the 8 minute mark, no benefits will be found, unless someone can beat the 7 minute mark, which seems currently to be impossible.
The run=== Goals for the Clock Rush Section===*Obtain the Form of Wolf Relic*Pick up a Garnet*Enter the Left Statue Path in Clock Room From the moment you gain control of Richter in the Prologue, the game has an internal timer used to determine whether or not the statue in the upper-left corner of the Clock Room is blocking your path. On odd minutes (say, 7:00 through 7:59 or 9:00 through 9:59), the statue will be blocking your path. On even minutes (say, 8:00 through 8:59 or 10:00 through 10:59), the statue will be out of the way and the path will be open. This internal timer is not the same as your real-up time timer used during a speedrun, as time spent in menus or looking at the map does not count towards the internal timer. However, if you spend little time looking at your map or in the menu, they will be close. During the Clock Rush section, the goal is to make your way to reach the Outer Wall and obtain the Form of Wolf Relic from the elevator shaft, use a wolf stair jump to reach a vase on a high-up ledge and break it to get a Garnet, and return to the clock doesn't have anything particularly special involvedClock Room while the path is open. It If you reach the Clock Room while the path is essentially closed, you will be forced to wait until the statue moves out of the developer-intended pathway to progress. The biggest change to remember For example, if you arrive at the Clock Room when the internal timer is at 7:50, you will have to obtain wait 10 more seconds before the path opens up. Once you have the Form of Wolf Relic and Garnet and are in the vase in Clock Room with the Outer Wallpath open, using you can jump above the newlyleft candle, transform into Wolf in mid-acquired Wolf form air and untransform immediately while still above the candle. Doing this enables Alucard to then perform a dive-kick by holding down and pressing attack. The goal is to jump bounce off of the stairscandle, which will give you enough height to reach the open path=== Clock Room Dive-Kick Tutorial by Dr4gonBlitz ==={{#ev:youtube|8QTjKT6W4q0|480||||start=1731}}
== Colosseum ==
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