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=== Lock Movement on Ground and Stair ===
* If you keep holding the jump button you will be locked on the ground after landing. You can transit into the lock state form a whip state. The look lock state can be used to Whip in 5 Directions.
* Holding jump on stairs result into a locked state on stairs. Also if you keep holding jump when landing on stairs you can avoid the upwards walk animation.
Pressing jump while walking down will result into jumping off of the stairs.* While using most subweapons you will be locked to the ground for a view few frames. This can be used to buffer a jump input without moving in the x direction.
=== Damage Boosting ===
*Simon can only move so fast, but the game will move him a bit faster whenever he takes damage.
*After a damage boost you will be invincible for 80 frames. It can be used to walk for things such as walking over spikes or through additional enemies and will help reducing to reduce lag on some screens since your Sprite sprite does not need to be drawn every frame. The counter is at CPU-bus: 0x0000bc
=== Stairs ===