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Cv1/dracula

4,454 bytes added, 20:49, 6 May 2021
Created page with "This article is a heavy WIP == <span class="mw-customtoggle-0" style="font-size:large; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/Hide]</sp..."
This article is a heavy WIP



== <span class="mw-customtoggle-0" style="font-size:large; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/Hide]</span></span> Phase 1 ==
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=== Simple ===
<span style="color:#00FF00">Recommended to newcomers</span><br />
(Video Link)
*3-cycle attempt with 5-cycle backup
*Explain left-right switching, how spawns and fireball patterns work

=== 2-Cycle: Descending Crit ===
(Video Link)
*Easier to learn
*Thoroughly explain movements and visual cues
*Optional whip buffer (not recommended)
*Frame perfect descending crit variant to keep it simple and let people focus on movement
*3-Cycle backup (maybe put this section under backups?)
*Refer to backups if missed backward jump
*If fast pattern, either fall back on old school 3-cycle attempt, or refer to the Pause Buffer Section

=== 2-Cycle: Ascending Crit ===
(Video Link)
*More difficult to learn, but more lenient
*Thoroughly explain movements and visual cues
*Optional whip buffer (not recommended)
*Explain Ascending Whip setup (aim for 2-frame stagger pixels)
*3-Cycle backup (maybe put this section under backups?)
*Refer to backups if missed backward jump
*If fast pattern, either fall back on old school 3-cycle attempt, or refer to the Pause Buffer Section

=== Fast Pattern 2-Cycle: Pause Buffer ===
(Video Link)
*Give frame number
*Append this chart:
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'''Pause Buffer Patterns'''
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"x frames pause" means pressing start once, and repressing it to unpause x frames later.
These spawns happen if Simon does the 2-cycle movement after a pause buffer on the fast pattern.
-2 frames pause: normal 2-cycle spawn that we're used to, but attack speed seems RNG.
-3 frames pause: Dracula spawns just left of the mid-left candle.
-4 frames pause: Dracula spawns just right of the leftmost candle.
-5 frames pause: Dracula spawns on top of Simon, hitting him.
-6 frames pause: Dracula spawns on top of Simon, hitting him (same as 5 frames pause).
-7 frames pause: Dracula spawns just right of the leftmost candle.
-8 frames pause: Dracula spawns just right of the mid-left candle.
-9 frames pause: Dracula spawns on the far right. Attack speed seems RNG.
-10 frames pause: Normal 2-cycle spawn. Fixed attack speed. Aim for this one.
-11 frames pause: Dracula spawns just left of the mid-left candle.
-12 frames pause: Dracula spawns just right of the leftmost candle.
-13 frames pause: Dracula spawns on top of Simon, hitting him.
-14 frames pause: Dracula spawns on top of Simon, hitting him. (same as 13 frames pause).
-15 frames pause: Dracula spawns just right of the leftmost candle.
-16 frames pause: Dracula spawns just right of the mid-left candle.
-17 frames pause: Dracula spawns on the far right. Attack speed might be fixed here.
-18 frames pause: Normal 2-cycle spawn.
Seems to continue on this pattern.
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*Explain how to go about the fight if missed pause buffer

=== Hitless 3-Cycle ===
(Video Link)
*Explanation


=== Backups ===
==== Death Recovery ====
(Video Link)
==== Missed Backward Jump on 2-cycle Strat ====
(Video Link)


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== <span class="mw-customtoggle-1" style="font-size:large; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/Hide]</span></span> Phase 2 ==
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=== Standard After 3-Cycle ===
(Video Link)
*Manipulation info, let it jump once.

=== Standard After 4-Cycle or higher ===
(Video Link)
*Manipulation info, let it jump once.

=== Standard After 2-Cycle ===
==== Simple Opening ====
(Video Link)
*Easy 2-hit cross opening.
==== Intermediate Opening ====
(Video Link)
*3-hit cross opening.
==== Optimal Opening ====
(Video Link)
*4-hit cross opening.

=== Tyson Cookie ===
(Video Link)
*Showcase video after 2-Cycle Optimal Opening, but this can be done after any Phase 1 and after any opening.
*This is double frame perfect
*Visual cue if hit
*Only worth going for if consistent enough
*If going for this, needs fewer hearts, and can skip big heart at the end of Stage 17 if good pattern on 17-2 fleamen.

=== Backups ===
==== Double Shot Fight ====
(Video Link)
==== Single Shot Fight ====
(Video Link)
*When attacking, tap B for as little as possible to reduce the chances of the Cookie Monster jumping.
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