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Cv1/level1

410 bytes added, 00:04, 28 April 2021
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This article is a heavy WIP.
 
{{Infobox level
| image = cv1level1.png
<span style="color:#00FF00">Recommended to newcomers</span><br />
{{#ev:youtube|WytD-jPacY0|550}}
*WIP[[File:Cv1-Zombie DBoost.gif|right|frame||If two or three zombies spawn clumped up together, take a damage boost.]]
*Jumping into the gate as shown is faster. This is because as soon as Simon touches the castle entrance, the game automatically moves him at a slower speed, so you want to jump to preserve normal speed.
*Right at the start of the castle, there could be one, two or three zombie spawning next to each other. If it's only one, you can simply jump over it and whip the one trailing a bit behind it, if there is one. If there's two or three zombies grouped up together, you might want to take a damage boost on one of them. ('''Needs gif''')
*Get the first whip upgrade from one of the high candles. Try to not get it from one of the low candles, especially if close to a zombie since it'll make timing your subsequent jump difficult.
**Try to hold off on collecting the final whip upgrade, as having the short whip will make Cave Skip in level 4 easier.
*On the second wave on zombies, there will never be two zombies next to each other. Feel free to jump and whip on landing for these guys.
*Don't be afraid to start climbing the staircase to avoid taking knockback from a zombie behind it.
=== Stopwatch Manipulation (Optimal) ===
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[[File:Cv1-stage01 double drop.gif|right|frame||Money Bag dropping from the first Zombie, advancing the item chart.]]
*The optimal frame to jump into the gate is the one shown in the video, where Simon turns around for a very brief moment before going into the castle.
*Aim to get the Stopwatch off the first zombie. Break the first candle to get the whip upgrade, then jump and whip the zombie on landing. Whipping to get the Stopwatch is a 1-frame window.
=== Simple Crit attempt + backup Stopwatch kill ===
<span style="color:#00FF00">Recommended to newcomers</span><br />
[[File:Cv1-Successful Crit.gif|right|frame||Successful Crit, killing the bat in a single whip strike.]]
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[[File:Cv1-MidBat.PNG|thumb|right|frame|320px||Whip when the bat's middle crosses this line.]]
**A general visual cue designed for people running on original console with a low display monitor (CRT or low delay LCD) in mind is depicted in this picture. This changes from person to person depending on reaction time and input delay, so experiment with your visual cue and try to create your own line a little earlier or later if you feel like it works better ('''Mention that some people use the wing flaps''').
***If you fail the crit, there's an easy way to tell if you were late or early. If you were late, Simon will hit the boss for 2 bars of HP, and a red sparkle will appear around the bat, indicating a hit. If you were early, SImon will not hit the boss instead and it will stay at full health.
*As a backup, activate the stopwatch and kill the bat there. You need to press either up+B on the same frame, or B 1 frame after pressing up, to avoid climbing the step ('''SBDWolf: I think .*The simplest way to grab the video should end-stage orb is to let it fall on Simon. You might be replaced with a successful crittempted to jump towards the orb to collect it sooner, and then a video showcasing the backup activation should be appended but you risk losing time that way. Read [[Cv1/tricks#Orb_Grabs | here]] if you''')re interested in the full details.
=== Simple Stopwatch kill ===
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[[File:Cv1-TASCrit failed backward.PNG|thumb|right|frame|210px||If you fail the backward jump, strike a bit later.]]
*This is the fastest possible kill, it saves a little over 0.4s over the 2-frame and the 1-frame patterns(26 frames at most).
*To do this setup, climb two steps of the stairs and then go immediately down. Make sure that every movement so far is buffered. At this point, wait a split second and aim to do a backward jump up the top platform. There is a 4-frame window to perform a backward jump and get a usable swoop from the boss. Immediately start going down a step (buffer this action as well) and go for the crit.
**If you jump up to the top platform too early, the bat will swoop down too high and it won't hit Simon. If you jump too late, it will move from its original position, making the rest of the setup not work (there is a backup for this, check the Backups section below).
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