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Dracx/stage5

1,861 bytes added, 19:43, 3 May 2020
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{{#ev:youtube|oDYpOCq1drM|550}}
'''Notes:'''
*Walk a bit to the right at the start of the stage, then item crash to trigger the axe knight. When you stand back up from the fall, backflip to get boosted up.
*Fleamen alley is mostly an improvisation. Every bat comes at a random height, the fleamen's movements are completely random, and after the lone fleaman near the start even the side and the delays at which the bats spawn are random. At the end, three bats usually spawn all from the right side close from each other.
**As a safer route, it is recommended to avoid jumping unnecessarily as it usually puts you at risk of getting hit.
*If you can, throw 2 axes for the lone fleaman at 0:11, and whip on landing. It's not a 100% guarantee to kill it, but more often than not it does.
*For the fleaman at 0:28, jump-throw an axe while close to the stairs. If the fleaman dodges the axe to the right, or jumps above the axe, quickly throw a second axe while grabbing the stairs. If instead it dodges the axe from below, use the whip to try to kill it. Again, not a 100% guarantee to kill it, but more often than not it does the job.
*Positioning during the vertical climb (screen3) has to be followed pretty closely to the video, else the bird patterns might be different.
*At 0:57, delay the last jump on the top floor until you're vertically past the knight on the bottom. Most of the times, he should take a step to the right and stop there to attack you.
**If he takes a step to the left instead (more rare), follow the backup video below.
*Whip when the knight gets into the correct position to make him stop moving, then get close and boost.
*Boost over the knight at 1:22. To do this you have to jump close to the edge of the platform. You can kill him if you're not comfortable with this, but an optimal kill can be riskier due to potentially getting two different patterns.
*Grab the stopwatch.
 
=== Optimal ===
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