Open main menu

Castlevania Speedrunning β

Changes

Cv4/tricks

88 bytes added, 00:14, 28 March 2022
Powerups
*Sometimes you did see that you hit but the game said no. Here is why.
=== Powerups =and Pick Ups ==
* WhipupgradeWhip Upgrade: This does waste time to collect but as you see in a low% run you will lose time after.
* Hearts: For the love of subweapon use. A small heart adds one (1) and a large heart adds five (5).
* MultiplayerMultiplier: Hit 10 things with a subweapon. Have more then 8 hearts and the multiplier will drop instead of a small heart. Whip upgrades do have priority over multiplier. You can find them in walls too. In more technical terms. On the S-CPU bus at 0x0013c6 is a counter that counts up every time you hit a enemy/candle with a sub weapon. When you reach ten (10) and the heart count is 8 or more, the next candle with a small heart will drop a multiplier. Also hitting a small heart with a subweapon with count 9 will drop one.
* Orb: Round, Shiny and finishes most stages.
* Money bagsBags: They don't slow you down, which is strange ^^they count toward your score and getting a 1-up. Not relevant in a speedrun.* One -Up: Can be found in a wall 6-3-3 or behind a pillar in the water-slide 2-3-2. It does the same thing as earning 20 000 or 70 000 points but without the points.
== Ring Glitch/Trick ==