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SOTN Shop Glitch

145 bytes added, 03:40, 18 June 2018
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*For some reason Familiar speeches also trigger that flag.
*Overlapping a speech over the start of the shop flag results in it being turned off.
*When we are at the shop screen to sell gems and have a quantity of one for a type of gem, after disabling the menu lock we can enter our menu and equip said gem. Selling the one gem that is still show shown in the shop causes the game to subtract 1 from 0, which causes an underflow in the unsigned byte, resulting in us having 255 of that gem in our inventory.
== Fairy Card Shop Glitch ==
The developers did think of preventing this situation by disabling the fairy speech by activating inside the Librarian's room. Fortunately for us when we first visit him both the cutscene and the trigger occur immediately upon entering the room, so we can activate the fairy speech just outside the room, the enter when she starts speaking.
*Alucard has to stand still from before activating the fairy relic until she starts speaking.
*For incrementing garnets mashing right is faster than holding right, but any mishaps of going up/down or stuttering can cause it to lose time.
== Sword Card Shop Glitch ==
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