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SOTN/Richter

615 bytes removed, 08:06, 20 June 2018
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*Defense: 0
*Second castle damage multiplier: 2x
*Richter can buffer a slide out of red doors.
== Special Moves ==
[[file:SotnArislash.gif]]
{| class="wikitable"
!width="140"|Move!width="340"|Input
!Damage
!Total frames
|-
|style="background-color:#252525;"|Airslash / Blade Dash
|style="background-color:#252525;"|[[file:SotnArrowU.png]]+[[file:SotnArrowD.png]]+[[file:SotnArrow3.png]]+ <span style="
color: white;
font-weight: bold;
|style="background-color:#252525;"|33
|style="background-color:#252525;"|Ignores airslash motion inputs for 18 frames. Can be chained when airborne. Can jump in a 6 frame window after an airslash.
|}
 
[[file:SotnRichUpper.png]]
{| class="wikitable"
!Move
!Input
!Damage
!Total frames
!Invincible frames
!Notes
|-
|style="background-color:#252525;"|Uppercut
|style="background-color:#252525;"|[[file:SotnArrowD.png]]+[[file:SotnArrowU.png]] + <span style="
color: white;
font-weight: bold;
|style="background-color:#252525;"|46
|style="background-color:#252525;"|0
|style="background-color:#252525;"|Cannot execute special moves for 4 frames after ceiling bonk.|} [[file:SotnRichSlideUp input can be a diagonal when airborne.png]]{| class="wikitable"!Move!Input!Damage!Total frames!Invincible frames!Notes
|-
|style="background-color:#252525;"|Slide
|style="background-color:#252525;"|0
|style="background-color:#252525;"|Can be chain-canceled into itself after 14 frames.
|}
 
[[file:SotnRichVault.png]]
{| class="wikitable"
!Move
!Input
!Damage
!Total frames
!Invincible frames
!Notes
|-
|style="background-color:#252525;"|Slide Kick / Vault Kick
{| class="wikitable"
!width="140"|Move!width="340"|Input!Damage!Total frames!Invincible frameswidth="340"|Alternate Input
!Notes
|-
|style="background-color:#252525;"|Rising Airslash
|style="background-color:#252525;"|[[file:SotnArrowU.png]]+[[file:SotnArrowD.png]]+[[file:SotnArrow3.png]]+ <span style="
color: white;
font-weight: bold;
-1px 1px 0 #000,
1px 1px 0 #000; ">ATK</span>
|style="background-color:#252525;"|80|style="background-color:#252525;"|34|style="background-color:#252525;"|33
|style="background-color:#252525;"|Removes direction lock state.
|}
 
{| class="wikitable"
!Move
!Input
!Damage
!Total frames
!Invincible frames
!Notes
|-
|style="background-color:#252525;"|Instant Airborne Airslash
|style="background-color:#252525;"|[[file:SotnArrowU.png]]+[[file:SotnArrowD.png]]+[[file:SotnArrow3.png]]+ <span style="
color: white;
font-weight: bold;
-1px 1px 0 #000,
1px 1px 0 #000; ">ATK</span>
|style="background-color:#252525;"|80|style="background-color:#252525;"|34|style="background-color:#252525;"|33
|style="background-color:#252525;"|You can adjust height with the gap between jump and attack.
|}
 
{| class="wikitable"
!Move
!Input
!Alternative Input
!Damage
!Total frames
!Invincible frames
!Notes
|-
|style="background-color:#252525;"|Sliding Airslash
|style="background-color:#252525;"|[[file:SotnArrowU.png]]+[[file:SotnArrowD.png]]+[[file:SotnArrow3.png]](hold) + <span style="
color: white;
font-weight: bold;
-1px 1px 0 #000,
1px 1px 0 #000; ">ATK</span>
|style="background-color:#252525;"|80
|style="background-color:#252525;"|34
|style="background-color:#252525;"|33
|style="background-color:#252525;"|Slide off a ledge and airslash immediately after. Can slide in one direction and airslash the opposite way.
|}
== Categories ==
*[[SOTN Richter Any%|Any%]]
*[[SOTN Richter All Bosses | All Bosses]]
 
== Video Tutorials ==
* [https://youtu.be/L9AOtkhWThQ Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.1.1 Basic Richter Mechanics)]
== Speed Values ==
 
{| class="wikitable"
!colspan="2"|horizontal speed values
204
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