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SOTN/Richter

2,677 bytes added, 08:06, 20 June 2018
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*Defense: 0
*Second castle damage multiplier: 2x
*Richter can buffer a slide out of red doors.
== Special Moves ==
[[file:SotnArislash.gif]]
{| class="wikitable"
!width="140"|Move!width="340"|Input
!Damage
!Total frames
|-
|style="background-color:#252525;"|Airslash / Blade Dash
|style="background-color:#252525;"|[[file:SotnArrowU.png]]+[[file:SotnArrowD.png]]+[[file:SotnArrow3.png]]+ <span style="
color: white;
font-weight: bold;
|style="background-color:#252525;"|33
|style="background-color:#252525;"|Ignores airslash motion inputs for 18 frames. Can be chained when airborne. Can jump in a 6 frame window after an airslash.
|}
 
[[file:SotnRichUpper.png]]
{| class="wikitable"
!Move
!Input
!Damage
!Total frames
!Invincible frames
!Notes
|-
|style="background-color:#252525;"|Uppercut
|style="background-color:#252525;"|[[file:SotnArrowD.png]]+[[file:SotnArrowU.png]] + <span style="
color: white;
font-weight: bold;
|style="background-color:#252525;"|46
|style="background-color:#252525;"|0
|style="background-color:#252525;"|Cannot execute special moves for 4 frames after ceiling bonk.|} [[file:SotnRichSlideUp input can be a diagonal when airborne.png]]{| class="wikitable"!Move!Input!Damage!Total frames!Invincible frames!Notes
|-
|style="background-color:#252525;"|Slide
|style="background-color:#252525;"|0
|style="background-color:#252525;"|Can be chain-canceled into itself after 14 frames.
|}
 
[[file:SotnRichVault.png]]
{| class="wikitable"
!Move
!Input
!Damage
!Total frames
!Invincible frames
!Notes
|-
|style="background-color:#252525;"|Slide Kick / Vault Kick
1px 1px 0 #000; ">JMP</span> to perform a high backflip after hit.
|}
 == Tricks Techniques == {| class="wikitable"!width="140"|Move!width="340"|Input!width="340"|Alternate Input!Notes|-|style="background-color:#252525;"|Rising Airslash|style="background-color:#252525;"|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]]+ <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span> + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span>|style="background-color:#252525;"||style="background-color:#252525;"|Removes direction lock state.|-|style="background-color:#252525;"|Instant Airborne Airslash|style="background-color:#252525;"|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]]+ <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">NEUTRAL</span> + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span> + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span>|style="background-color:#252525;"||style="background-color:#252525;"|You can adjust height with the gap between jump and attack.|-|style="background-color:#252525;"|Sliding Airslash|style="background-color:#252525;"|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]](hold) + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span> + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span>|style="background-color:#252525;"|[[file:SotnArrowU.png]]+[[file:SotnArrowD.png]](hold) + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span> + [[file:SotnArrow3.png]] + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span>|style="background-color:#252525;"|Slide off a ledge and airslash immediately after. Can slide in one direction and airslash the opposite way.|} == Skips ==*[[SOTN Keep Skip|Keep Skip]] 
== Categories ==
*[[SOTN Richter Any%|Any%]]
*[[SOTN Richter All Bosses | All Bosses]]
 
== Video Tutorials ==
* [https://youtu.be/L9AOtkhWThQ Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.1.1 Basic Richter Mechanics)]{{#ev* [https://youtu.be/xGTiGvbXqWU Turbo Tutorials:youtube|L9AOtkhWThQ|560}}Castlevania: Symphony of the Night Any% (0.2.1.2 Richter Basic Mechanics Addendum)]* [https://youtu.be/8pBo0Ozks-o Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.2 Richter Intermediate Mechanics)]* [https://youtu.be/EqcV4My9_6g Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.3.1 Richter Advanced Mechanics){{#ev:youtube|EqcV4My9_6g|560}}]
== Speed Values ==
 
{| class="wikitable"
!colspan="2"|horizontal speed values
204
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