SOTN/Maria

From Castlevania Speedrunning
Revision as of 09:23, 16 June 2018 by TalicZealot (talk | contribs) (Created page with "{| class="infobox" !colspan="2" style="text-align: center;"|'''''Maria Renard''''' |- !colspan="2"|180px |- |'''platforms''' |Sega Saturn |- |rowspan="2...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Maria Renard
SotnMaria.jpg
platforms Sega Saturn
categories Any%
All Bosses

Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.


Character Information

Special Moves

Move Input Damage Total frames Invincible frames Notes
Front Kick SotnArrowR.pngSotnArrowR.png+ KICK 45 60 0 Ignores airslash motion inputs for 18 frames. Can be chained when airborne. Can jump in a 6 frame window after an airslash.
Move Input Damage Total frames Invincible frames Notes
Uppercut SotnArrowD.pngSotnArrowU.png + JMP 80 46 0 Cannot execute special moves for 4 frames after ceiling bonk. Up input can be a diagonal when airborne.
Move Input Damage Total frames Invincible frames Notes
Slide SotnArrowD.png(hold) + JMP 20 46 0 Can be chain-canceled into itself after 14 frames.

Techniques

Skips

Categories

Video Tutorials

Speed Values

horizontal speed values
walking / jumping 1.5
running 2.75
front kick AVG 4.2
front kick TOP 6.5
dive kick AVG 5.0
dive kick TOP 5.5
uppercut diagonal 4.8