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SOTN/Maria

2,740 bytes added, 09:19, 24 June 2018
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Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few hits without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance. 
== Character Information ==
*HP: ~200
*MP: ~60
*MP regenerates at a rate of around 1 MP per 48 frames.
*HP gained per HP max up: 10
== Special Moves ==
 
{| class="wikitable"
!width="140"|Move
!width="340440"|Input!MP cost
!Damage
!Total frames
|-
|style="background-color:#252525;"|Front Kick
|style="background-color:#252525;"|[[file:SotnArrowR.png]][[file:SotnArrowR.png]](hold) + <span style="
color: white;
font-weight: bold;
-1px 1px 0 #000,
1px 1px 0 #000; ">KICK</span>
|style="background-color:#252525;"|1
|style="background-color:#252525;"|45
|style="background-color:#252525;"|60
|style="background-color:#252525;"|0
|style="background-color:#252525;"||} {| class="wikitable"!width="140"|Move!width="340"|Input!Damage!Total frames!Invincible frames!NotesHold back to end the move sooner. Can also initiate run and move with [[file:SotnArrowL.png]] then [[file:SotnArrowR.png]]
|-
|style="background-color:#252525;"|Uppercut
-1px 1px 0 #000,
1px 1px 0 #000; ">JMP</span>
|style="background-color:#252525;"|2
|style="background-color:#252525;"|80
|style="background-color:#252525;"|46
|style="background-color:#252525;"|0
|style="background-color:#252525;"||} {| class="wikitable"!width="140"|Move!width="340"|Input!Damage!Total frames!Invincible frames!NotesCan adjust the forward momentum of diagonal uppercuts by holding forward.
|-
|style="background-color:#252525;"|Slide
-1px 1px 0 #000,
1px 1px 0 #000; ">JMP</span>
|style="background-color:#252525;"|1
|style="background-color:#252525;"|20
|style="background-color:#252525;"|4639
|style="background-color:#252525;"|0
|style="background-color:#252525;"| Can be chained after 27 frames.
|-
|style="background-color:#252525;"|Byakko
|style="background-color:#252525;"|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ <span style="
color: white;
font-weight: bold;
font-size: 20px;
text-shadow:
-1px -1px 0 #000,
1px -1px 0 #000,
-1px 1px 0 #000,
1px 1px 0 #000; ">SHOT</span>
|style="background-color:#252525;"|30
|style="background-color:#252525;"|40
|style="background-color:#252525;"|
|style="background-color:#252525;"|
|style="background-color:#252525;"|
|-
|style="background-color:#252525;"|Guardian Knuckle
|style="background-color:#252525;"|[[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ <span style="
color: white;
font-weight: bold;
font-size: 20px;
text-shadow:
-1px -1px 0 #000,
1px -1px 0 #000,
-1px 1px 0 #000,
1px 1px 0 #000; ">SHOT</span>
|style="background-color:#252525;"|12
|style="background-color:#252525;"|50
|style="background-color:#252525;"|
|style="background-color:#252525;"|
|style="background-color:#252525;"|
|-
|style="background-color:#252525;"|Seiryuu
|style="background-color:#252525;"|[[file:SotnArrowL.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]][[file:SotnArrow1.png]][[file:SotnArrowL.png]][[file:SotnArrowR.png]]+ <span style="
color: white;
font-weight: bold;
font-size: 20px;
text-shadow:
-1px -1px 0 #000,
1px -1px 0 #000,
-1px 1px 0 #000,
1px 1px 0 #000; ">ATK</span>
|style="background-color:#252525;"|35
|style="background-color:#252525;"|25
|style="background-color:#252525;"|
|style="background-color:#252525;"|
|style="background-color:#252525;"|
|-
|style="background-color:#252525;"|Four Beasts
|style="background-color:#252525;"|[[file:SotnArrowU.png]][[file:SotnArrow9.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]][[file:SotnArrow1.png]][[file:SotnArrowL.png]][[file:SotnArrow7.png]][[file:SotnArrowU.png]](Charge)+ [[file:SotnArrowD.png]] + <span style="
color: white;
font-weight: bold;
font-size: 20px;
text-shadow:
-1px -1px 0 #000,
1px -1px 0 #000,
-1px 1px 0 #000,
1px 1px 0 #000; ">ATK</span>
|style="background-color:#252525;"|43
|style="background-color:#252525;"|
|style="background-color:#252525;"|
|style="background-color:#252525;"|
|style="background-color:#252525;"|Doubles the damage of Front Kick, Uppercut and Slide.
|}
|style="background-color:#252525;"| Must be in the air and have executed all remaining jumps.
|}
*Kicking after divekick extends the horizontal momentum.
== Skips ==
== Categories ==
*[[SOTN Maria Any% |Any%]]
*[[SOTN Maria All Bosses | All Bosses]]
== Video Tutorials ==
== Speed Values ==
 
{| class="wikitable"
!colspan="2"|horizontal speed values
|running
|2.75
|-
|slide optimal AVG
|4.5
|-
|slide TOP
|6.5
|-
|front kick AVG
204
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