Difference between revisions of "SOTN/Maria"
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− | Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance. | + | Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few hits without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance. |
− | |||
== Character Information == | == Character Information == | ||
+ | *HP: ~200 | ||
+ | *MP: ~60 | ||
+ | *MP regenerates at a rate of around 1 MP per 48 frames. | ||
+ | *HP gained per HP max up: 10 | ||
== Special Moves == | == Special Moves == | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
!width="140"|Move | !width="140"|Move | ||
− | !width=" | + | !width="440"|Input |
+ | !MP cost | ||
!Damage | !Damage | ||
!Total frames | !Total frames | ||
Line 28: | Line 33: | ||
|- | |- | ||
|style="background-color:#252525;"|Front Kick | |style="background-color:#252525;"|Front Kick | ||
− | |style="background-color:#252525;"|[[file:SotnArrowR.png]][[file:SotnArrowR.png]]+ <span style=" | + | |style="background-color:#252525;"|[[file:SotnArrowR.png]][[file:SotnArrowR.png]](hold) + <span style=" |
color: white; | color: white; | ||
font-weight: bold; | font-weight: bold; | ||
Line 37: | Line 42: | ||
-1px 1px 0 #000, | -1px 1px 0 #000, | ||
1px 1px 0 #000; ">KICK</span> | 1px 1px 0 #000; ">KICK</span> | ||
+ | |style="background-color:#252525;"|1 | ||
|style="background-color:#252525;"|45 | |style="background-color:#252525;"|45 | ||
|style="background-color:#252525;"|60 | |style="background-color:#252525;"|60 | ||
|style="background-color:#252525;"|0 | |style="background-color:#252525;"|0 | ||
− | |style="background-color:#252525;"| | + | |style="background-color:#252525;"|Hold back to end the move sooner. Can also initiate run and move with [[file:SotnArrowL.png]] then [[file:SotnArrowR.png]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|style="background-color:#252525;"|Uppercut | |style="background-color:#252525;"|Uppercut | ||
Line 61: | Line 58: | ||
-1px 1px 0 #000, | -1px 1px 0 #000, | ||
1px 1px 0 #000; ">JMP</span> | 1px 1px 0 #000; ">JMP</span> | ||
+ | |style="background-color:#252525;"|2 | ||
|style="background-color:#252525;"|80 | |style="background-color:#252525;"|80 | ||
|style="background-color:#252525;"|46 | |style="background-color:#252525;"|46 | ||
|style="background-color:#252525;"|0 | |style="background-color:#252525;"|0 | ||
− | |style="background-color:#252525;"| | + | |style="background-color:#252525;"|Can adjust the forward momentum of diagonal uppercuts by holding forward. |
+ | |- | ||
+ | |style="background-color:#252525;"|Slide | ||
+ | |style="background-color:#252525;"|[[file:SotnArrowD.png]](hold) + <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">JMP</span> | ||
+ | |style="background-color:#252525;"|1 | ||
+ | |style="background-color:#252525;"|20 | ||
+ | |style="background-color:#252525;"|39 | ||
+ | |style="background-color:#252525;"|0 | ||
+ | |style="background-color:#252525;"| Can be chained after 27 frames. | ||
+ | |- | ||
+ | |style="background-color:#252525;"|Byakko | ||
+ | |style="background-color:#252525;"|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">SHOT</span> | ||
+ | |style="background-color:#252525;"|30 | ||
+ | |style="background-color:#252525;"|40 | ||
+ | |style="background-color:#252525;"| | ||
+ | |style="background-color:#252525;"| | ||
+ | |style="background-color:#252525;"| | ||
+ | |- | ||
+ | |style="background-color:#252525;"|Guardian Knuckle | ||
+ | |style="background-color:#252525;"|[[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">SHOT</span> | ||
+ | |style="background-color:#252525;"|12 | ||
+ | |style="background-color:#252525;"|50 | ||
+ | |style="background-color:#252525;"| | ||
+ | |style="background-color:#252525;"| | ||
+ | |style="background-color:#252525;"| | ||
+ | |- | ||
+ | |style="background-color:#252525;"|Seiryuu | ||
+ | |style="background-color:#252525;"|[[file:SotnArrowL.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]][[file:SotnArrow1.png]][[file:SotnArrowL.png]][[file:SotnArrowR.png]]+ <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">ATK</span> | ||
+ | |style="background-color:#252525;"|35 | ||
+ | |style="background-color:#252525;"|25 | ||
+ | |style="background-color:#252525;"| | ||
+ | |style="background-color:#252525;"| | ||
+ | |style="background-color:#252525;"| | ||
+ | |- | ||
+ | |style="background-color:#252525;"|Four Beasts | ||
+ | |style="background-color:#252525;"|[[file:SotnArrowU.png]][[file:SotnArrow9.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]][[file:SotnArrow1.png]][[file:SotnArrowL.png]][[file:SotnArrow7.png]][[file:SotnArrowU.png]](Charge)+ [[file:SotnArrowD.png]] + <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">ATK</span> | ||
+ | |style="background-color:#252525;"|43 | ||
+ | |style="background-color:#252525;"| | ||
+ | |style="background-color:#252525;"| | ||
+ | |style="background-color:#252525;"| | ||
+ | |style="background-color:#252525;"|Doubles the damage of Front Kick, Uppercut and Slide. | ||
|} | |} | ||
+ | |||
+ | == Techniques == | ||
{| class="wikitable" | {| class="wikitable" | ||
!width="140"|Move | !width="140"|Move | ||
!width="340"|Input | !width="340"|Input | ||
− | |||
− | |||
− | |||
!Notes | !Notes | ||
|- | |- | ||
− | |style="background-color:#252525;"| | + | |style="background-color:#252525;"|Diving Uppercut |
− | |style="background-color:#252525;"|[[file:SotnArrowD.png]] | + | |style="background-color:#252525;"|[[file:SotnArrowD.png]] + <span style=" |
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">JMP</span> + [[file:SotnArrowU.png]] + <span style=" | ||
color: white; | color: white; | ||
font-weight: bold; | font-weight: bold; | ||
Line 85: | Line 170: | ||
-1px 1px 0 #000, | -1px 1px 0 #000, | ||
1px 1px 0 #000; ">JMP</span> | 1px 1px 0 #000; ">JMP</span> | ||
− | |style="background-color:#252525;"| | + | |style="background-color:#252525;"| Must be in the air and have executed all remaining jumps. |
− | |||
− | |||
− | |||
|} | |} | ||
− | + | *Kicking after divekick extends the horizontal momentum. | |
− | |||
== Skips == | == Skips == | ||
Line 97: | Line 178: | ||
== Categories == | == Categories == | ||
+ | *[[SOTN Maria Any% |Any%]] | ||
+ | *[[SOTN Maria All Bosses | All Bosses]] | ||
== Video Tutorials == | == Video Tutorials == | ||
== Speed Values == | == Speed Values == | ||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
!colspan="2"|horizontal speed values | !colspan="2"|horizontal speed values | ||
Line 109: | Line 191: | ||
|running | |running | ||
|2.75 | |2.75 | ||
+ | |- | ||
+ | |slide optimal AVG | ||
+ | |4.5 | ||
+ | |- | ||
+ | |slide TOP | ||
+ | |6.5 | ||
|- | |- | ||
|front kick AVG | |front kick AVG |
Revision as of 09:19, 24 June 2018
Maria Renard | |
---|---|
platforms | Sega Saturn |
categories | Any% |
All Bosses |
Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few hits without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.
Contents
Character Information
- HP: ~200
- MP: ~60
- MP regenerates at a rate of around 1 MP per 48 frames.
- HP gained per HP max up: 10
Special Moves
Techniques
Move | Input | Notes |
---|---|---|
Diving Uppercut | + JMP + + JMP | Must be in the air and have executed all remaining jumps. |
- Kicking after divekick extends the horizontal momentum.
Skips
Categories
Video Tutorials
Speed Values
horizontal speed values | |
---|---|
walking / jumping | 1.5 |
running | 2.75 |
slide optimal AVG | 4.5 |
slide TOP | 6.5 |
front kick AVG | 4.2 |
front kick TOP | 6.5 |
dive kick AVG | 5.0 |
dive kick TOP | 5.5 |
uppercut diagonal | 4.8 |