Changes

Jump to: navigation, search

SOTN/Maria

3,085 bytes added, 09:19, 24 June 2018
no edit summary
|}
Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few hits without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance. 
== Character Information ==
*HP: ~200
*MP: ~60
*MP regenerates at a rate of around 1 MP per 48 frames.
*HP gained per HP max up: 10
== Special Moves ==
 
{| class="wikitable"
!width="140"|Move
!width="340440"|Input!MP cost
!Damage
!Total frames
|-
|style="background-color:#252525;"|Front Kick
|style="background-color:#252525;"|[[file:SotnArrowR.png]][[file:SotnArrowR.png]](hold) + <span style="
color: white;
font-weight: bold;
-1px 1px 0 #000,
1px 1px 0 #000; ">KICK</span>
|style="background-color:#252525;"|1
|style="background-color:#252525;"|45
|style="background-color:#252525;"|60
|style="background-color:#252525;"|0
|style="background-color:#252525;"|Ignores airslash motion inputs for 18 framesHold back to end the move sooner. Can be chained when airbornealso initiate run and move with [[file:SotnArrowL. Can jump in a 6 frame window after an airslashpng]] then [[file:SotnArrowR.|} {| class="wikitable"!width="140"|Move!width="340"|Input!Damage!Total frames!Invincible frames!Notespng]]
|-
|style="background-color:#252525;"|Uppercut
-1px 1px 0 #000,
1px 1px 0 #000; ">JMP</span>
|style="background-color:#252525;"|2
|style="background-color:#252525;"|80
|style="background-color:#252525;"|46
|style="background-color:#252525;"|0
|style="background-color:#252525;"|Cannot execute special moves for 4 Can adjust the forward momentum of diagonal uppercuts by holding forward.|-|style="background-color:#252525;"|Slide|style="background-color:#252525;"|[[file:SotnArrowD.png]](hold) + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span>|style="background-color:#252525;"|1|style="background-color:#252525;"|20|style="background-color:#252525;"|39|style="background-color:#252525;"|0|style="background-color:#252525;"| Can be chained after 27 frames after ceiling bonk. Up input can be a diagonal when airborne|-|style="background-color:#252525;"|Byakko|style="background-color:#252525;"|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">SHOT</span>|style="background-color:#252525;"|30|style="background-color:#252525;"|40|style="background-color:#252525;"||style="background-color:#252525;"||style="background-color:#252525;"||-|style="background-color:#252525;"|Guardian Knuckle|style="background-color:#252525;"|[[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">SHOT</span>|style="background-color:#252525;"|12|style="background-color:#252525;"|50|style="background-color:#252525;"||style="background-color:#252525;"||style="background-color:#252525;"||-|style="background-color:#252525;"|Seiryuu|style="background-color:#252525;"|[[file:SotnArrowL.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]][[file:SotnArrow1.png]][[file:SotnArrowL.png]][[file:SotnArrowR.png]]+ <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span>|style="background-color:#252525;"|35|style="background-color:#252525;"|25|style="background-color:#252525;"||style="background-color:#252525;"||style="background-color:#252525;"||-|style="background-color:#252525;"|Four Beasts|style="background-color:#252525;"|[[file:SotnArrowU.png]][[file:SotnArrow9.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]][[file:SotnArrow1.png]][[file:SotnArrowL.png]][[file:SotnArrow7.png]][[file:SotnArrowU.png]](Charge)+ [[file:SotnArrowD.png]] + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span>|style="background-color:#252525;"|43|style="background-color:#252525;"||style="background-color:#252525;"||style="background-color:#252525;"||style="background-color:#252525;"|Doubles the damage of Front Kick, Uppercut and Slide.
|}
 
== Techniques ==
{| class="wikitable"
!width="140"|Move
!width="340"|Input
!Damage
!Total frames
!Invincible frames
!Notes
|-
|style="background-color:#252525;"|SlideDiving Uppercut|style="background-color:#252525;"|[[file:SotnArrowD.png]](hold) + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span> + [[file:SotnArrowU.png]] + <span style="
color: white;
font-weight: bold;
-1px 1px 0 #000,
1px 1px 0 #000; ">JMP</span>
|style="background-color:#252525;"|20|style="background-color:#252525;"|46|style="background-color:#252525;"|0|style="background-color:#252525;"|Can Must be chain-canceled into itself after 14 framesin the air and have executed all remaining jumps.
|}
 == Techniques ==*Kicking after divekick extends the horizontal momentum.
== Skips ==
== Categories ==
*[[SOTN Maria Any% |Any%]]
*[[SOTN Maria All Bosses | All Bosses]]
== Video Tutorials ==
== Speed Values ==
 
{| class="wikitable"
!colspan="2"|horizontal speed values
|running
|2.75
|-
|slide optimal AVG
|4.5
|-
|slide TOP
|6.5
|-
|front kick AVG
204
edits

Navigation menu