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SOTN

59 bytes removed, 07:57, 20 June 2018
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*Black screens buffer one input.
*Blue doors buffer one input. (2 inputs on saturn, where you can hold back and backdash)
*Level Up animation buffers one input and halts buffer decay until the end of the animation. Example: you can do a wing smash input half-way, hold inputs during freeze, then finish the input after the animation.
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