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Dracx/tricks

337 bytes added, 17:41, 4 May 2020
Damage Boosting
*Each use of the Key costs 0 hearts.
=== Item crashing ===Pressing X will result in an item crash which consumes a set number of hearts in exchange for a powerful attack<!-- [[File:DracX-Flame Whip Item Crash.gif|frameless|right|200px]] -->
Pressing X will result in an item crash which consumes a set number of hearts in exchange for a powerful attack.
*Item Crashes with the Dagger/Axe costs 10 hearts.
*Item Crashes with the Cross/Stopwatch costs 15 hearts.
*Item Crashes with the Key costs 0 hearts.
*You can item crash without any subweapons, which sets Richter's whip on fire and performs a more powerful attack with it. This costs 15 hearts.
*You cannot item crash in mid-air, but you can buffer one which will get performed on the first frame you land.
=== Mid-air turnaround backflip ===
By crouching you can cancel most knockbacks. If you are in the middle on an attack while you are crouching though, you will still take knockback as normal.
=== Damage Boosting ===
 
Damage boosting off of enemies can get you to places you normally wouldn't be able to reach.
 
<div>
<ul>
<li style="display: inline-block;">[[File:DracX-LvL2 Spear Gaurd Boost.gif|frame|left|Armor Knight Boost in Stage 2]]</li>
<li style="display: inline-block;">[[File:DracX-LvL7_Medusa_Boost.gif|frame|left|Medusa Boost in Stage 7]]</li>
</ul>
</div>
 
=== Hearts ===
Remaining hearts carry over to the next stage. On top of that, they determine how many of a given subweapon can be present on screen at the same time when used (19 hearts or less allow for 1 subweapon on screen, 20 to 29 hearts allow for 2 subweapons, 30 hearts or more allow for 3 subweapons).
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