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Dracx/tricks

654 bytes added, 17:41, 4 May 2020
Damage Boosting
By holding B you can lock Richter in place.
=== Subweapons ===
There are 5 6 subweapons in total: Dagger, Holy water, Axe, Cross, Holy Water, Stopwatch, Key. *Each use of a subweapon Dagger/Axe/Cross costs 1 heart, with .*Each use of the exception Holy Water costs 3 hearts.*Each use of the stopwatch which consumes Stopwatch costs 5 hearts.*Each use of the Key costs 0 hearts. === Item crashing ===<!-- [[File:DracX-Flame Whip Item Crash.gif|frameless|right|200px]] --> Pressing X will result in an item crash which consumes some a set number of hearts in exchange for a powerful attack. *Item Crashes with the Dagger/Axe costs 10 hearts.*Item Crashes with the Cross/Stopwatch costs 15 hearts.*You cannot item crash in mid-air, but you can buffer one which will get performed on Item Crashes with the first frame you landHoly Water costs 20 hearts.*Item Crashes with the Key costs 0 hearts. You can item crash without any subweapons, which sets Richter's whip on fire and performs a more powerful attack with it.This costs 15 hearts.  You cannot item crash in mid-air, but you can buffer one which will get performed on the first frame you land. 
=== Mid-air turnaround backflip ===
This consists or initiating a Neutral jump, then tapping the opposite direction you're facing and repressing B within 11 frames of the initial jump. It's great for backflipping in the same direction you're trying to walk towards.
By crouching you can cancel most knockbacks. If you are in the middle on an attack while you are crouching though, you will still take knockback as normal.
=== Damage Boosting ===
 
Damage boosting off of enemies can get you to places you normally wouldn't be able to reach.
 
<div>
<ul>
<li style="display: inline-block;">[[File:DracX-LvL2 Spear Gaurd Boost.gif|frame|left|Armor Knight Boost in Stage 2]]</li>
<li style="display: inline-block;">[[File:DracX-LvL7_Medusa_Boost.gif|frame|left|Medusa Boost in Stage 7]]</li>
</ul>
</div>
 
=== Hearts ===
Remaining hearts carry over to the next stage. On top of that, they determine how many of a given subweapon can be present on screen at the same time when used (19 hearts or less allow for 1 subweapon on screen, 20 to 29 hearts allow for 2 subweapons, 30 hearts or more allow for 3 subweapons).
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