Changes

Jump to: navigation, search

Dracx/stage5

2,417 bytes added, 11:21, 9 May 2020
Optimal
*Grab the stopwatch.
<div class="toccolours mw-collapsible mw-collapsed" style="width:560px">
'''Bad spear pattern backup'''
<div class="mw-collapsible-content">{{#ev:youtube|ey2nEEnVVJs|560}}
</div>
</div>
=== Optimal ===
{{#ev:youtube|x_ByLrpxzfo|550}}
'''Notes:'''
*Jump as much as you can in fleamen alley. You can take as many as two hits before having to skip boosts later in the stage.
**Follow the strats for the lone fleamen near the start and near the end of the stage described under the Safe strats section.
*You can kill the bird at 0:30 with the back of the whip (somewhat precise).
*At 0:33, perform a max height backflip to get on top of the moving platform (saves ~2.5 seconds).
*At 0:39, initiate a neutral jump, then tap right, then whip, in that order, to get right momentum while whipping. Sometimes the bird gets killed during the axe throw, but this ensures he never gets in the way.
*At 0:41, perform another max height backflip to skip a ledge (saves ~1 second).
**This is a minimal time save and therefore easily skippable.
*Skip both axe knights at 1:07.
**To skip the first one, make sure that you're landing from your jump somewhere around the candle right before him, then whip once to set up the timing and grab the heart in the process. Jump close to the edge, whip again, and backflip from around the position in the picture below.
<div class="toccolours mw-collapsible mw-collapsed" style="width:560px">
'''Visual cue'''
<div class="mw-collapsible-content">
[[File:Dracx_stage5_vc.png]]
</div>
</div>
== '''Boss''' ==
{{#ev:youtube|uHm1bM91iDM|550}}
'''Notes:'''
*Use a stopwatch item crash to try to get a quick kill on him
*This boss has a myriad of different patterns. Try to follow him as best as you can, and preemptively crouch to dodge both his fists and his flame attack.
*Try to hit the boss with the inner part of the circle of watches, which can send him to your back and can potentially set up into a juggle with good rng.
*If he starts the fight by backing off, then it's pretty much unavoidable that the outer part will hit him, which will send him further back. Jump after him if this happens.
*Is he stands idle for a long time, that means he's preparing a slide kick which you generally want to jump above (Unless you have a lot of health in which case you can just tank it).
*If he gives you a bad pattern and the item crash expires too soon, you can activate a second one which will almost always finish him off. You will have to grab additional hearts at the end of stage 6 to make up for the extras used.
<div class="toccolours mw-collapsible mw-collapsed" style="width:560px">
'''Bad pattern'''
<div class="mw-collapsible-content">{{#ev:youtube|bUwwZCaXNwJbUwwZCaXNw|560}}
</div>
</div>
124
edits

Navigation menu