Difference between revisions of "Dracx/glitches softlocks"

From Castlevania Speedrunning
Jump to: navigation, search
m (updated spelling of Richter)
 
(10 intermediate revisions by the same user not shown)
Line 5: Line 5:
 
=== Stage 4 Saving Maria with 0 HP ===
 
=== Stage 4 Saving Maria with 0 HP ===
  
 +
As long as you use the key subweapon to initiate opening the door to save maria, even if you get hit by the cursed skull and go down to 0 HP, Maria will bring you back to full HP.
  
 
=== Stage 4 Repressed Platform Spawns ===
 
=== Stage 4 Repressed Platform Spawns ===
  
Falling down and moving Ritcher to a specified x/y position spawns the platforms
+
Falling down and moving Ritcher to a specified x/y position spawns the platforms.  This is done in the TAS to force certain curse skull/platform patterns.
  
 
=== Maria and Annette Graphical Glitches ===
 
=== Maria and Annette Graphical Glitches ===
  
 +
* Hitting B within a frame window prior to entering the room with Maria/Annette will start the cut scene with Ritcher jumping towards her.
 +
* Hitting Y + Up within a frame window prior to entering the room with Maria/Annette causes her sprite to not be generated.
  
 
=== Orb softlock ===
 
=== Orb softlock ===
Line 20: Line 23:
 
{{#ev:youtube|oseJ43yMWLc|550}}
 
{{#ev:youtube|oseJ43yMWLc|550}}
 
When you land on the ledge that triggers the bridge opening animation, you have one frame to input a move. If you land on the farthest pixel to the right, and hold right on the dpad, you'll fall off the cliff and softlock. A similar effect can be achieved by landing on the farthest pixel to the left and holding left to fall off on the lower ledge: this will make Richter jump off by himself during the cutscene and softlock.
 
When you land on the ledge that triggers the bridge opening animation, you have one frame to input a move. If you land on the farthest pixel to the right, and hold right on the dpad, you'll fall off the cliff and softlock. A similar effect can be achieved by landing on the farthest pixel to the left and holding left to fall off on the lower ledge: this will make Richter jump off by himself during the cutscene and softlock.
 +
 +
=== Techno Richter ===
 +
 +
If Richter defeats Dracula at the same time as being hit, and performs an item crash his sprite will be altered to 'Techno Ritcher'
 +
 +
[[File:Techno_Ritcher.gif]]

Latest revision as of 18:41, 18 May 2023

Out of Bounds Glitch

There's currently no use for this.

Stage 4 Saving Maria with 0 HP

As long as you use the key subweapon to initiate opening the door to save maria, even if you get hit by the cursed skull and go down to 0 HP, Maria will bring you back to full HP.

Stage 4 Repressed Platform Spawns

Falling down and moving Ritcher to a specified x/y position spawns the platforms. This is done in the TAS to force certain curse skull/platform patterns.

Maria and Annette Graphical Glitches

  • Hitting B within a frame window prior to entering the room with Maria/Annette will start the cut scene with Ritcher jumping towards her.
  • Hitting Y + Up within a frame window prior to entering the room with Maria/Annette causes her sprite to not be generated.

Orb softlock

Grabbing an end stage orb at the same time it falls on the ground results in a softlock.

Stage 2 bridge softlock

When you land on the ledge that triggers the bridge opening animation, you have one frame to input a move. If you land on the farthest pixel to the right, and hold right on the dpad, you'll fall off the cliff and softlock. A similar effect can be achieved by landing on the farthest pixel to the left and holding left to fall off on the lower ledge: this will make Richter jump off by himself during the cutscene and softlock.

Techno Richter

If Richter defeats Dracula at the same time as being hit, and performs an item crash his sprite will be altered to 'Techno Ritcher'

Techno Ritcher.gif