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Castlevania Speedrunning β

Changes

Cv4/tricks

4 bytes added, 01:58, 30 March 2022
Jumping
=== Jumping ===
*Simon can jump over some enemies so as long as they are moving forward.
*When you jump down from a ledge that's at least 2 blocks high, you are forced into a crouching state for 10 frames. You can avoid this by just jumping immediately after making contact with the ground. Every time you jump means one less frame you would have to crouch. Walking off usually avoids this crouching state entirely, but wastes 1-2 frames for every ledge you walk over.
*It is possible to jump while using a subweapon. If you land while throwing one, you can jump immediately without losing any time.
*Jumping does have less frames then than the walking animation and can reduce lag on some screens when a lot is going onthere are many enemies. When you jump immediately, you can take off without seeing a single standing frame. This is a difficult thing to master because pressing jump too early will result in no jump.
*The ascending and descending part of the jump can be used to get hold on ground tiles.
A 3f and plus jump = 40f in air and the jump is 45 pixles hight pixels high altogether
A 2f jump = 38f in air 4 pixel lower then normal
A 1f jump = 36f in air 9 pixel lower then normal