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Castlevania Speedrunning β

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Cv4/stage5

457 bytes added, 16:05, 19 May 2023
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Backups
*At 0:12 you can avoid spawning the other fireball by having very tight jumps here so the camera doesn't scroll (optional)
*At 0:48 to jump without stopping the first jumps are achieved by doing two 1-2f jump + whips in succession. This is not required however. You can achieve this with and a full jump + whip and 1-2f jump + whip .
 
== Backups==
 
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'''Notes:'''
*Low health (Safe 5-2): this is an option if you take too many hits on the previous screen and cannot take the full damage boosts. This can alternatively be used as the safe route to get through the section with no d-boosts.
*Low health (Optimal 5-2): this allows you to proceed like normal but you forgo the extra skeleton d-boost. This works only if you take 1 extra hit on the previous screen.