Difference between revisions of "Cv4/graphic"

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(Format)
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<div style="white-space: pre-wrap">
 
<div style="white-space: pre-wrap">
===Format===
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===Format Example Skeleton===
  
 
ROM
 
ROM
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</div>
 
</div>
 +
 +
 +
== Enemy ==
 +
 +
<div style="white-space: pre-wrap">
 +
Fishman:
 +
 +
 +
20c6d Walking 1 04fdeb0026fdfb2026fd0b22260d0b2426
 +
04fde00026fdf02026fd0022260d002426
 +
 +
20c7e Walking 2 04fdeb4e26fdfb4826fd0b4a26edeb4c26
 +
04f5e04d26fdf04826fd004a26fde04e26
 +
 +
20c43 Jumping/Swimming 1 04fdeb0026fdfb0226fd0b0426fd1b0626ffffffff
 +
20c58 Swimming 2 04fdeb0026fdfb0826fd0b0a26fd1b0c26ffffffff (Swimming could had arm movment)
 +
 +
20ca4 SpittingLand 04f2e90e26fdfb4826fd0b4a26fdeb4e26
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04f2de0e26fdf04826fd004a26fde04e26
 +
 +
21048 SpitHead 01f9f0282601f9f02a2601
 +
2104d SpitLine
 +
21052 SpitDecoy
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21057 SpitDecoy2
 +
 +
 +
20c8f SpitWhileSwimming 05f6eb0e26fdfb0226fd0b0426fd1b062600eb4e26
 +
 +
21034 SpitHeadDiagonal
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21039 SpitLineDiagonal
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2103e SpitLineDiagonaDecoy
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21043 SpitLineDiagonaDecoy2
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 +
20cb5 Death Splash 01f8f8262604
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21189 Water Splash
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 +
 +
 +
MudMan:
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20d89 Larg Frame 1
 +
 +
20db7 Middle Frame 1 0517032e2607032c2607032a26f7032826f7f3262604
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20dcc Middle Frame 2 04f6f326261803462608034426f9034226
 +
 +
New Frame
 +
0417032e2607032c2607032a26f70328ffff (b78d)
 +
ffffffff0417032e2607032c2607032a26f7032826 (bb8d)
 +
 +
 +
Animation:
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b2ab b78d2000cc8d2000ffff
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 +
 +
218d2 HitAssembly
 +
218f8 SmallCrumbles
 +
 +
 +
 +
Coffin
 +
Death:   020a37    01f8f8682401f8f86a24
 +
Walking 1:020b66  08010d0e24f10d0c2401fd0a24f1fd082401ed0624f1ed042401dd0224f1dd0024
 +
Walking 2:020b87    08010d2e24f10d2c2401fd2a24f1fd282401ed2624f1ed242401dd2224f1dd2024
 +
Walking 3:020ba8    08010d4e24f10d4c2401fd4a24f1fd482401ed4624f1ed442401dd4224f1dd4024
 +
Walking 4:020bc9    08010d6624f10d4c2401fd6424f1fd482401ed6224f1ed442401dd6024f1dd4024
 +
 +
 +
 +
Whip Skeleton
 +
Walking 1: 2119d
 +
Walking 2: 211ba
 +
Charging Attack: 211d8
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Attack: 21201
 +
 +
 +
Crow
 +
20ed3
 +
Spider
 +
217bb
 +
Leaveman
 +
20a82
 +
 +
 +
 +
BoneDragon:
 +
 +
214c7 Head
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 +
 +
SpearKnight:
 +
21390 Walking1
 +
213a9 Walking2
 +
 +
 +
2190e Stabing1
 +
2192c Stabing2 09 09086428f9086228f9f8602809f84e2809e84c28f9b84428f9c84628f9d84828f9e84a28
 +
09 09086428f9086228f9f8602809f84e2809e84c28d9e84428c9e84628e9e84828f9e84a28
 +
 +
SwingingPlatform:
 +
2285b Platform
 +
22864 Line
 +
 +
</div>
 +
 +
== Bosses ==
 +
 +
RomAddresses of Sprite Assembly Sorted by Frames
 +
[[File:Viper_Assembly.png]]

Revision as of 19:54, 25 August 2019

Graphic Assets and Formats

  • 2bbp
  • 4bbp
  • 8bpp (Mode7)
  • 15 bpp 555 BGR (Palettes)

All this Formats can be edited easy with Tilemolester and Bogaa's resource file


Spirte Assembly Format and Tutorials

Format Example Skeleton

ROM Address Frame 1 Frame2 20af4 04 fd 09 06 28 ed 09 04 28 f8 f9 02 28 f5 e9 00 28 03 f8 09 0c 28 f7 f9 0a 28 f5 e9 08 28 ss aa bb cc dd aa bb cc dd aa bb cc dd aa bb cc dd ss aa bb cc dd aa bb cc dd aa bb cc dd

ss=Size Number of 2x2 queuers to use. 00 Is not a number and will overload.

aa=Offset (01 move one pixel right 80 will wrap) bb=Offset (01 move one pixel down 80 will wrap) cc=Tile Pick Tile Square 2x2 .. dd=Orientation and Palettes First byte: 2=Normal 6-7=Mirror A-B=Flip E-F=MirrorFlip BadNumbers=0 1 3 4 8 c d

Second byte 0=Pal 0 2=Pal 1 4=Pal 2 6=Pal 3 8=Pal 4 a=Pal 5 c=Pal 6 e=Pal 7


Enemy

Fishman:


20c6d Walking 1 04fdeb0026fdfb2026fd0b22260d0b2426 04fde00026fdf02026fd0022260d002426

20c7e Walking 2 04fdeb4e26fdfb4826fd0b4a26edeb4c26 04f5e04d26fdf04826fd004a26fde04e26

20c43 Jumping/Swimming 1 04fdeb0026fdfb0226fd0b0426fd1b0626ffffffff 20c58 Swimming 2 04fdeb0026fdfb0826fd0b0a26fd1b0c26ffffffff (Swimming could had arm movment)

20ca4 SpittingLand 04f2e90e26fdfb4826fd0b4a26fdeb4e26 04f2de0e26fdf04826fd004a26fde04e26

21048 SpitHead 01f9f0282601f9f02a2601 2104d SpitLine 21052 SpitDecoy 21057 SpitDecoy2


20c8f SpitWhileSwimming 05f6eb0e26fdfb0226fd0b0426fd1b062600eb4e26

21034 SpitHeadDiagonal 21039 SpitLineDiagonal 2103e SpitLineDiagonaDecoy 21043 SpitLineDiagonaDecoy2

20cb5 Death Splash 01f8f8262604 21189 Water Splash


MudMan: 20d89 Larg Frame 1

20db7 Middle Frame 1 0517032e2607032c2607032a26f7032826f7f3262604 20dcc Middle Frame 2 04f6f326261803462608034426f9034226

New Frame 0417032e2607032c2607032a26f70328ffff (b78d) ffffffff0417032e2607032c2607032a26f7032826 (bb8d)


Animation: b2ab b78d2000cc8d2000ffff


218d2 HitAssembly 218f8 SmallCrumbles


Coffin Death: 020a37 01f8f8682401f8f86a24 Walking 1:020b66 08010d0e24f10d0c2401fd0a24f1fd082401ed0624f1ed042401dd0224f1dd0024 Walking 2:020b87 08010d2e24f10d2c2401fd2a24f1fd282401ed2624f1ed242401dd2224f1dd2024 Walking 3:020ba8 08010d4e24f10d4c2401fd4a24f1fd482401ed4624f1ed442401dd4224f1dd4024 Walking 4:020bc9 08010d6624f10d4c2401fd6424f1fd482401ed6224f1ed442401dd6024f1dd4024


Whip Skeleton Walking 1: 2119d Walking 2: 211ba Charging Attack: 211d8 Attack: 21201


Crow 20ed3 Spider 217bb Leaveman 20a82


BoneDragon:

214c7 Head


SpearKnight: 21390 Walking1 213a9 Walking2


2190e Stabing1 2192c Stabing2 09 09086428f9086228f9f8602809f84e2809e84c28f9b84428f9c84628f9d84828f9e84a28 09 09086428f9086228f9f8602809f84e2809e84c28d9e84428c9e84628e9e84828f9e84a28

SwingingPlatform: 2285b Platform 22864 Line

Bosses

RomAddresses of Sprite Assembly Sorted by Frames Viper Assembly.png