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Cv4/RamRomMap

2,918 bytes added, 18:18, 17 July 2019
RamMap
 
==RamMap==
 
<!--> Emty Row
|-
==RamMap==
{| class="wikitable"
|-
|-
| $7e:0218
| 4 2 byte
| Whip0
| xspdSub
|-
| $7e:021a
| 4 2 byte
| Whip0
| xspd
|-
| $7e:021c
| 4 2 byte
| Whip0
| yspdSub
| 2 byte
| Whip1
| This will be the same 0x20 byte table as with whip 0. It will continue till Whip 8. This table will go till 7e:043f contines 240 byte.
|-
| $7e:0440
| Sub0
| Subweapon assembly
|-| $7e:0448| 2 byte| Sub0| xPosSub|-| $7e:044a| 2 byte| Sub0| xPos|-| $7e:044c| 2 byte| Sub0| yPosSub|-| $7e:044e| 2 byte| Sub0| yPos|-| $7e:0450| 2 byte| Sub0| ID|-| $7e:0452| 2 byte| Sub0| State|-| $7e:0458| 2 byte| Sub0| xSpdSub|-| $7e:045a| 2 byte| Sub0| xSpd|-| $7e:045c| 4 byte| Sub0| ySpdSub|-| $7e:045e| 2 byte| Sub0| xSpd|-| $7e:0480| 2 byte| Sub1| This will be the same 0x20 byte table as with subweapon 0. It will continue till subweapon 2. This table will go till 7e:04df.|-| $7e:0500| 2 byte| Spark| assembly|-| $7e:0508| 2 byte| Spark| xPosSub|-| $7e:050a| 2 byte| Spark| xPos|-| $7e:050c| 2 byte| Spark| yPosSub|-| $7e:050e| 2 byte| Spark| yPos|-| $7e:0510| 2 byte| Spark| ID|-| $7e:0512| 2 byte| Spark| State|-| $7e:0514| 2 byte| Spark| SubID|-| $7e:0518| 2 byte| Spark| xSpdsub|-| $7e:051a| 2 byte| Spark| xSpd|-| $7e:051c| 2 byte| Spark| ySpdsub|-| $7e:051e| 2 byte| Spark| ySpd|-| $7e:0540| 2 byte| Simon| assembly|-| $7e:0548| 2 byte| Simon| xPosSub|-| $7e:054a| 2 byte| Simon| xPos|-| $7e:054c| 2 byte| Simon| yPosSub|-| $7e:054e| 2 byte| Simon| yPos|-| $7e:0550| 4 byte| Simon| State|-| $7e:0558| 2 byte| Simon| xSpdSub|-| $7e:055a| 2 byte| Simon| xSpd|-| $7e:055c| 2 byte| Simon| ySpdSub|-| $7e:055e| 2 byte| Simon| ySpd|-| $7e:0558| 1 byte| Flag| Going Left 2 Going right 0. Up Down? What way you move through the room.|-| $7e:0580| 2 byte| Event0| Assembly|-| $7e:0588| 2 byte| Event0| xPosSub|-| $7e:058a| 2 byte| Event0| xPos|-| $7e:058c| 2 byte| Event0| yPosSub|-| $7e:058e| 2 byte| Event0| yPos|-| $7e:0590| 2 byte| Event0| ID|-| $7e:0592| 2 byte| Event0| State|-| $7e:0594| 2 byte| Event0| SubID|-| $7e:0598| 2 byte| Event0| xSpdsub|-| $7e:059a| 2 byte| Event0| xSpd|-| $7e:059c| 2 byte| Event0| ySpdsub|-| $7e:059e| 2 byte| Event0| ySpd|-| $7e:05A6| 2 byte| Event0| ObjAddress|-| $7e:05a8| 2 byte| Event0| Hitbox Xpos|-| $7e:05ab| 2 byte| Event0| Hitbox Ypos|-| $7e:05c0| 2 byte| Event1| This will be the same 0x40 byte table as with Event0. It will continue till Event36. This table will go till 7e:0edf|-| $7e:13c6| 2 byte| Ctr| Subweapon counter|-| $7e:13d4| 2 byte| Flag| Entrence Number|-| $7e:13f0| 2 byte| Ctr| Timer|-| $7e:13f2| 2 byte| Ctr| Hearts|-| $7e:13f4| 2 byte| Ctr| Health|-| $7e:13f6| 2 byte| Ctr| Stop Watch Timer|-| $7e:1f40| 4 byte| Ctr| Score
|}
===infoInfo=== ==RomMap==I have in mind to continue and share my resources here. But so far on RHDN are way more information.. even when not organized. The values here been found by Redguy. He provided me a hacked Emulator to view this Lables in a Memory Editor. You need Bsnes Plus c073+3 for it to work.
Here the hacked files: https://www.dropbox.com/sh/795q76uq0fu5nwh/AACXeochQsgUc4rl5Kd7KY1Fa?dl===info===0

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