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Cv3/rommap

364 bytes added, 08:12, 21 July 2019
Description of Tables or Content
 '''0x1730 Effect Table (Fog,noise and animation..)'''
Table Format:
81 Falling Bridge 0c
'''Table for progression after the map.'''
the pointers to path tables are at 0x29a5 (3 pointers, 2 bytes each)
the table for the area you go to after walking past a big map (not choose a path) is at 0x211d (3 bytes each, not sure how many)
==='''If you like to skip the map after stage one:==='''0x4171 Table of Screens after Boss(orb table??)
00=Map Walking to next section
02=Choosing Path
=== For Stage one you can edit the next level at 0x211D AA BB CC  ==Things I would like to research and add== '''Sprite assembly format and animation format. May be a enemy editing file.'''  Trevor Assembly 34402 Standing 04 E000 00 F8E1020 00 104F801060003E008 34453 Ducking 04 F000 00F8F102001116F8111800 Enemy 352d6 headless Knight '''Music Format and pointer file''' ...and a lot more.
==The most insight in the game was from Opptomon==

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