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Cv3/rommap

370 bytes added, 21:16, 27 June 2019
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Feel free to do some digging.
 
==PRG ROM==
The NES File has a header (+0x10) to tell the ROM size. You need to add that value to the PRG offset to get the right address.
 
 
 
0x1730 Table for noice and anitation.
 
Table Format:
AA BB CC DD
 
AA=Stage
BB=Block
CC=Segment
DD=Effect 10 Fog, 20 Animation Only, 30 Animation and Sound, 40 ??, 32-37 WaterEffect(flicker),56?? ,71 move a stage??
 
===The most insight in the game was from Opptomon===

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