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Cv1/level1

5,001 bytes added, 23:42, 26 April 2021
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<span style="color:#00FF00">Recommended to newcomers</span><br />
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*WIP
*Jumping into the gate as shown is faster. This is because as soon as Simon touches the castle entrance, the game automatically moves him at a slower speed, so you want to jump to preserve normal speed.
*How to deal with zombies.
=== TAS Framerule ===
(Captcha'''Needs evadecaptcha's clip''')*ItAs of the date of this writing (April 27th 2021), this framerule has only been hit once in real time. To hit it, it is required to only whip a single zombie on the earliest possible frame, get the stopwatch off of it, pray that there's stupidno zombies coming from the back of the stairs at the end, and get an optimal [[Cv1/tricks#Staircases | Stairs Grab]]. The chances of this happening are obviously extremely unlikely, and actively attempting this kind of strategy makes consistency greatly suffer. As such, it is not recommended to try to hit this framerule.
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=== Advanced Crit (Optimal) ===
*Boss's The boss pattern is dependent on how many frames have elapsed since the start of this room (so to clarify, this excludes stage 01 and stage 02). If you never release right through this room, the only spot that has time variance is the screenwhip cancel off the big ledge. Depending on exactly how good the whip cancel is, a different amount of frames will be lost and the boss will have a different pattern. You will have to be able to tell exactly how many frames have been lost and perform different movements to make the bat swoop down quickly. The following videos illustrate what to do on every relevant scenario. If you lose more than 3 frames (or do some other kind of mistake), just do the same movement that the 2-frame and the 3-frame videos do and patiently wait for the bat to swoop down (it will likely take a lot longer).*Breaking the candle that contains the invincibility potion can cause some lag, so you can skip it and get away with it most of the time. But there are certain zombie patterns that will hit you if you don't get the potion, so do this at your own risk.*Whip By jumping from a specific spot on the platform, you can have a chance at destroying the candle that cointains the Axe. If you jump from this spot, you can use this candle as an aid in telling what kind of whip cancel you just got: if you don't destroy the candle or clunk, it means the whip landing off ledgelost you no less than 2 frames. If you do destroy the candle, you will only have to recognize between a 1-frame landing and a 0-frame landing.**If you do use this axe candle as a visual cue, it is recommended that you pick up the invincibility potion, as breaking the candle without being invincible has a chance of causing some lag as well, and it will make it harder to tell what kind of whip landing you just got.***If you want to be fully optimal, possibly you should skip both the invincibility potionand the axe candle by jumping from as far out as possible on the platform. This also means you can jump, whip too early and get a clunk, without having the Axe drop on Simon during the clunk.*Read [[Cv1/tricks#Orb_Grabs | here]] for information on how to grab the end-stage orb optimally==== 3-frame pattern ====
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(LInk *Wait on the middle step, wait for the bat to move, then move to video of 3the top step and go for the crit. ==== 2-frame pattern)*Slower, but but acceptable. Explanation.====
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(Link *Same movement as the 3-frame pattern. Wait on the middle step, wait for the bat to move, then move to video of 2the top step and go for the crit. This saves about 0.5s over the 3-frame pattern), as the boss will swoop down more quickly. *Explanation==== 1-frame pattern ====
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*Wait on the top step right from the start and go for the crit. This crit is exactly same speed as the 2-frame pattern, down to the frame. (Link to video of 1'''Needs picture with visual cue) ==== 0-frame pattern(TASCrit)*Explanation(Fastest!) ====
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*This is the fastest possible kill, it saves a little over 0.4s over the 2-frame and the 1-frame patterns.*To do this setup, climb two steps of the stairs and then go immediately down. Make sure that every movement so far is buffered. At this point, wait a split second and aim to do a backward jump up the top platform. There is a 4-frame window to perform a backward jump and get a usable swoop from the boss. Immediately start going down a step (buffer this action as well) and go for the crit. (Link '''Needs picture with visual cue''')**If you jump up to video the top platform too early, the bat will swoop down too high and it won't hit Simon. If you jump too late, it will move from its original position, making the rest of 0the setup not work (there is a backup for this, check the Backups section below).**The last 2 frames of the 4-frame pattern window on the backward jump will require you to whip 1 frame later, shifting your visual cue slightly. In other words, if you jump to the top platform later rather than sooner, you will have to whip 1 frame later.**If you fail to get a backward jump (TASCrityou start facing right during the jump instead), you will have to whip significantly later. ('''Needs picture with visual cue''')*Explanation*There is no good backup if you miss the Crit, point out that so it's recommended to only go for this is best if you intend on resetting after missing it. ==== Clunk pattern====
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(Link to video of clunk (Also TASCrit))*Just to point out that Getting a clunk gives you TASCrit)(LInk to video of more patterns possibly? We just do provides the 20-frame movement pattern. Refer to the above section for those anywayinstructions. Point this out in some way)
=== Backups ===
==== Rare Double Zombie pattern ====
(Link to '''Needs video''')*For Stopwatch/Crit users*Take Rarely, two zombies will spawn at the start of the room. If this happens, take knockback from the zombie on the boostback, then perform a jump -clunkoff the platform to get the same pattern that the Simple Stopwatch Kills and the 2-frame landing from the Advanced section get from the boss.
==== Late jump on TASCrit ====
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*If you jump too late on the top platform during a TASCrit attempt, the bat will move slightly from its original position and won't swoop down for a while. To get him to move quickly, go down two steps and then move back up one step. This will allow you to go for a Crit, and it loses about 1 seconds over the standard TASCrit. The crit has a similar visual cue to the 2-frame pattern. (Link to video'''Needs picture with visual cue''')*Explanation
==== Axe strats ====
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*Recommended This is recommended to be used as a backup if the stopwatch manipulation failed in stage 02, though it can be used in alternative to the stopwatch kill if really struggling with the up+B presskills and some people may find this more simple.
**Keep in mind that not having the stopwatch for level 2 will make it slower and more difficult.
*Get potionThe number of frames that have elapsed since the start of the room doesn't really matter with this strat.*Make sure you have enough hearts for this kill, you can break the candle shown in the video for an extra Big Heart if you need it.*Position Simon against the bottom platform to the right and wait. There's a breakable block that contains a Double Shot there, you can break this in correct spot for Axe kill on advance but wait until the bosshas moved down before walking in to collect it.*Orb grabAs soon as you've collected the Double Shot, simply fire off Axes from safety until the boss is dead.
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'''Truefalse's tutorial on Bat Crit'''
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Can probably remove this once the page is done, this video is already in the Tutorials page anyway.
== Boss ==
=== Critical hit glitch (optimal) ===
Tutorial by Truefalse
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