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Cv1/ScrollGlitch

5 bytes removed, 16:02, 11 August 2022
Breaking Dracula’s Castle 101
We are now going to choose which actual blocks on the column will be updated. The game manages a special variable called the Block Counter that determines that location. This variable maps to the tiles vertically like so:
[[File:CV1_ScrollGlitch2.pngjpeg|550px]]
The block counter has a value between 0 and 7, inclusive; however, only the values 1-6 actually map to blocks.
# Did I just enter a new “Column update window”? (One of those 32 pixel spaces you walk over)
: #*If yes, no matter WHAT ( even overriding the every other frame rule described above), reset the Block counter to 0## Update the blocks in the selected column (the direction Simon is facing) at the vertical level marked by the block counter.: #*If the counter is 0 or 7, this does nothing.### Increment the block counter by 1#### If the block counter > 7, set the block counter to 0

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