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Castlevania Speedrunning β

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Cv1/ScrollGlitch

10 bytes added, 22:15, 11 August 2022
Turnback Requirements
Note that these are simplifications. There are scenarios where you can do fewer turnbacks if you get lucky ( a combination of turnbacks being too short but getting lucky with the frame counter). In addition, you often want to execute extra turnbacks to raise consistency (discussed later).
''TECHNICAL NOTE - This is oversimplified. There are some details around having an odd number of pixels on the last walk forward that leads to one extra counter iteration. I don’t think this is a missing aspect of the algorithm, just some tricky off-by-one math. I got frustrated and stopped trying to nail it down exactly. ''
=== Scroll Glitch Execution Approaches ===
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