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Cv4/tutorials

666 bytes added, 13:19, 2 October 2019
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== Just Defends Just_Defend's Tutorials ==
=== CV4 Beginner's Tutorial for Speedruns: Part 1 ===
{{#ev:youtube|4Gh0LrS6pfM|560||This is intended for more experienced players - going over a few riskier boss strategies and time saving tricks}}
== JoeDamillio Boss 's (Most) Bosses Tutorial ==
{{#evt: service=twitchvod|id=309900115|dimensions=560|urlargs=autoplay=false}}
== Picture Tutorials by JoeDamillio Cues and Picutre Tutorial ==
[[File:3-Stage 1 1st Mudmen Bad RNGMedusa Head Boost.jpg]]
Notes:
[[File:8-Stage 1 Eyeboost2nd Medusa Head Boost.jpg]]
Notes:
[[File:Gaibon 01Stage 2 Jay_Cee Armadillo Kills.jpg]]
Notes:Jay_Cee's Armadillo Kill
[[File:Gaibon 023-1 1st Mudmen Bad RNG.jpg]]
Notes:Whip down at the Mudmen a later than usual. This will ensure that even with the worst pattern (where the Mudmen hugs the corner), Simon will not take damage.
[[File:Gaibon 03Stage 3-2 Fireball Boost Setup.jpg]]
Notes:
[[File:Gaibon 04Stage 4-3 Skeleton Jump 01.jpg]]
Notes:
[[File:Stage 1 1st Medusa Head Boost4-3 Skeleton Jump 02.jpg]]
Notes:
[[File:Stage 1 2nd Medusa Head 6-2 Axe Knight Boost.jpg]]
Notes:
[[File:Stage 2 Jay_Cee Armadillo Kills8-1 Eyeboost.jpg]]
Notes:Jump when Simon's sprite is centered with the circle design on the platform (marked in purple). There are many different ways to do this damage boost.
[[File:Stage 3-2 Fireball Boost SetupGaibon 01.jpg]]
Notes:
[[File:Stage 4-3 Skeleton Jump 01Gaibon 02.jpg]]
Notes:
[[File:Stage 4-3 Skeleton Jump 02Gaibon 03.jpg]]
Notes:
[[File:Stage 6-2 Axe Knight BoostGaibon 04.jpg]]
Notes:
[[File:Stage 8 Early Orb Jump Pixel.jpg]]
Notes:This is an image of the left-most pixel Simon can stand on this platform. This is required for the early orb grab (which is a 50/50 chance due to collision detection only detecting every other frame).
[[File:Stage A Early Orb Setup.jpg]]
[[File:WallClipTPpixel4.jpg]]
Notes:These are the 4 pixels where Simon can jump into the screen transition [NOTE: Only relevant when performing the wall clip.]
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