534
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Changes
→Basics and Simple Tricks
*When you jump down from a ledge that's at least 2 blocks high, you are forced into a crouching state. You can avoid this by just jumping. Every time you jump means one less frame you would have to crouch. Walking off usually avoids this crouching state entirely, but wastes a couple of frames.
*It is possible to jump while using a subweapon. If you land while throwing one, you can jump immediately without losing any time.
*Jumping does have less frames then the walking animation and can reduce lag on some screens. When you jump immediately you can take off without seeing a single standing frame. This is a hart thing to master because pressing jump to early will result in no jump.*The ascending and descending part of the jump can be used to get hold on ground tiles. === One and Two frame Jumps === * Pressing the button for one frame will result into a shorter jump. It is used to lower distance to travel. Jump below crusher and having less air travel time and taking off earlier.* Tow frame jump is still a bit shorter as the full jump with 3 frames or more. === Lock Movment on Ground and Stair === * If you keep holding the jump button you will be locked on the ground after landing. You can transit into the lock state form a whip state.* Holding jump on stairs result into a locked state. Also if you keep holding jump when landing on stairs you can avoid the upwards walk animation. Pressing jump while walking down will result into jumping of stairs.* While using most subweapons you will be locked to the ground for a view frames. This can be used to puffer a jump input without moving in the x direction.
=== Damage Boosting ===