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SOTN

109 bytes added, 07:32, 15 June 2018
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*Special move inputs are non exclusive and can be buffered into each other or from other actions. For example a jump can be inserted into the airslash move input just before pressing attack: 823+jump+attack
*Motion inputs Inputs are buffered/stored for 19 frames or until 25 frames have passed since the button started being held. For example if you hold up for 15 frames it will only be stored for another 9 frames in the motion for an airslash.
*After holding a direction for 29 frames it stops being counted towards an input with the exception of some hold or charge moves.
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