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SOTN Maria All Bosses

3 bytes removed, 05:10
Dive Kick
Can only be performed after when you don't have any extra mid-air jumps.
[[File:MariaDiveKick.png|200px|right]]
* Can be cancelled into subweapon, which preserves ** Preserves momentum, helps ** Helps eliminate landing recovery if timed properly and enables ** Enables other aerial action such as another dive kick or another super jump.
* You will slide across the floor if you do it after a Front Kick.
* Input is preserved for long enough to allow you to go into a high jump afterwards
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