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AoS/RNG call data

1,259 bytes added, 24 February
Add more data for souls
* Hard landing (from a long fall or long divekick): 0
** The dust particles are special and do not call RNG
 
* Being hit by an attack: 0
* Being hit by an attack that creates a blood particle: 3
= Bullet Souls =
* Flame Demon: 1 per use * Lightning Doll: 1 per use * Valkyrie: 50 (5 per sparkle interval every 4 frames, 10 intervals total) * Merman: 5 (1 per frame when splitting into segments) * Killer Fish** Out of water: 2 per flame every 4 frames while on screen** In water: ? * Ghost: varies * Siren: 2 per use * Tiny Devil: 3 per use after splitting * Rock Armor: 24 after breaking on floor * Student Witch: 1 per use * Fleaman: varies * Waiter Skeleton: 24 total while disappearing (3 per smoke particle every 2 frames, 8 smoke particles total)  * Mudman: 15 after hitting something and breaking apart TODOmore
= Guardian Souls =
* Flying Armor: 6 per sparkle every 4 frames
 
* Giant Bat
** Transforming into bat: 16 total (1 sparkle per frame, less if cancelled early)
 
* Black Panther
** Starting the dash: 0
* Rush soul (Curly, Devil, or Manticore)
** Full charge up: 35 (5 per sparkle interval every 4 frames, total 7 sparkles)
** While moving: 1 every 4 frames for Devil and Manticore, 0 for Curly
 
* Buer: 2 every 4 frames that flames are active
 
* Great Armor: 2 per spark every 8 frames
 
* Bone Pillar: 1 per 26 frames
 
* Alura Une: 1 after healing to full HP
 
* Sky Fish
** Startup animation: 34 (2 per frame until wings are fully open)
** While active: 2 per spark every 8 frames
 
* Imp: 1 per frame
 
* Alastor
** When idle: 1 per frame
** When attacking: 1 per attack?
 
* Death: 4 per scythe spawn every 56 frames
= Bestiary entries =
78
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