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SOTN Maria All Bosses

Revision as of 04:15, 20 January 2026 by Arkhlon X (talk | contribs) (Maria Tech)

Contents

Maria Tech

This is an extensive list of the different properties each move has. Not everything is used in the speedrun.

Projectile Attack

  • Level 1 (default, no charge)
    • This is the only one that can be shot downwards
  • Level 3 Fireball
    • Recovery can be cancelled with a slide
  • Level 4 Laser Beam
    • Also provides a shield that can stop enemy projectiles

Flying Kick

  • Puts you in direction lock if not cancelled
  • Nullifies landing recovery
  • Hold Jump to increase height gained from the backflip

Uppercut

  • To do diagonal super jump from the ground. Input Down, Up, Down Left/Right.
  • Let go of the D-pad at the right time to preserve momentum

Dive Kick

  • Can be cancelled into subweapon, which preserves momentum, helps eliminate landing recovery if timed properly and enables other aerial action such as another dive kick or another super jump.

Area Strats

Entrance

The fastest strategy here is to use Maria's level 3 fireball and chain slides. Keep in mind that this does make this section more RNG-heavy though. For a more conservative strategy, simply do Flying Kicks buffering them whenever you can.


Boss Strats

Slogra & Gaibon

There are essentially 3 viable strategies you can use depending on your skill level:

  • Dragonbreath Spell
  • Guardian Knuckle Combo
  • Axe + Uppercut

Hippogryph

To improve your chances of getting a quick kill, hold the Jump button after the uppercut, this will make Maria "float" for a little while, improving damage output from Four Beasts and the Book.

Karasuman

You can get a faster kill by using the Book and quickly doing the Dragonbreath Spell