AoS/Glitches

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Soma glitches

Major glitches

These glitches have a significant impact on gameplay. Most Soma categories will disallow at least one of them, so make sure to check their rules.

0HP glitch

TODO description + video

Zips

Cow zip

Main article Cow zip

TODO description + video

Bat zip

Main article Bat zip

TODO description + video

Hippo zip

Main article Hippo zip

TODO description + GIF

Rush soul zip

TODO description + video

Boat zip

TODO description + video

Box/crate zip

With sufficient speed (obtainable with both Kicker Skeleton and Black Panther) Soma can clip inside of the boxes within Study. Using Skeleton Blaze, Soma can push himself out of the box and into the wall, zipping up. https://www.youtube.com/watch?v=drVCLlgVS1Y (Panther + Slide)

TODO description + video

OoB warp

TODO description + video

Shop glitch

TODO description + video

Extended shop glitch

TODO description + video

Debug mode

TODO description + video

Minor glitches

These glitches are allowed in all Soma categories, including Soma Glitchless despite its name.

Platform clip

TODO description + video

Map cancel

TODO description + video

Soulverlap

It is possible for Soma to level up and collect a new soul on the same frame, usually by standing inside of the enemy which drops the soul when killed. If this happens, the soul description text box will be visually distorted during the levelup pause, and once the game unpauses the soul description text box will be automatically dismissed, saving a small amount of time.

TODO video

Hippoglitch

TODO video

Suspend jump

TODO description + video

Waterfall climb

When Soma exits the waterfall in Reservoir, his double jump will be reset to be usable again. By weaving into and out of the waterfall repeatedly Soma can gain height with these jumps. This can be made easier by using either Black Panther or Flying Armor.

Julius glitches

These glitches are allowed in all Julius categories.

Zips

Uppercut zip

Discovered by klmz and Darkman (a.k.a. 黑暗人), both Soma and Julius have forms of Hippogryph/High Jump/Uppercut zips. The underlying principles are explained best by hellagels who participated in the TASing of the Julius runs where these were first showcased:

The left and right sides of the player have no wall collision detection in vertical direction. By doing neutral jump, player can clip into the wall less than 3px.

When player is close to ceiling and clips into the wall deep enough, do a high jump (Soma)/uppercut (Julius) away from the wall, player will be fully pushed into the wall and then zip upwards. To make this zipping success, Soma needs to clip into the wall no less than 1.5px, Julius needs to clip no less than 2px.

There is another setup that need no wall clipping at the beginning. In this setup player need to be close to the ceiling, take damage to fly away from the wall, and do a high jump/uppercut towards the wall at the same frame.

For Julius, uppercut can be replaced with a precise double jump, but basically using double jump is slower.[1]

An example of the enemy knockback + uppercut zip can be found here, where it is frame advanced and viewed with hitboxes for clarity.

Cow zip

TODO description + video

Multi orb spawn

TODO description + video

Graham Phase 2 skip

Graham 2 Skip follows the same underlying principles as the modern martial arts double orb glitch, where dealing the last hit on Graham Phase 1 with both a subweapon and a martial art on the same frame will result in Phase 2 being skipped, and Graham entering Phase 3 immediately. This can be seen in many modern Julius speedruns, such as this Boss Rush speedrun by Tateha_BelmonDue.