Maria Renard | |
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platforms | Sega Saturn |
categories | Any% |
All Bosses |
Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few hits without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.
Contents
Character Information
- HP: 200
- MP: 200
- MP regenerates at a rate of 1 MP per 16 frames.
- HP gained per HP max up: 10
Special Moves
Move | Input | MP cost | Damage | Total frames | Invincible frames | Notes |
---|---|---|---|---|---|---|
Front Kick | ![]() ![]() ![]() |
0 | 45 | 60 | 0 | Hold back to end the move sooner. Can also initiate run and move with ![]() ![]() |
Uppercut | ![]() ![]() ![]() |
4 | 80 | 46 | 0 | Can adjust the forward momentum of diagonal uppercuts by holding forward. |
Slide | ![]() ![]() |
0 | 20 | 39 | 0 | Can be chained after 27 frames. |
Byakko | ![]() ![]() ![]() |
100 | 40 | |||
Guardian Knuckle | ![]() ![]() |
40 | 50 | |||
Seiryuu | ![]() ![]() ![]() |
120 | 25 | |||
Four Beasts | ![]() ![]() ![]() ![]() |
150 | Charge up for 32+ frames. Doubles the damage of Front Kick, Uppercut and Slide. | |||
Suzaku | ![]() ![]() ![]() |
60 | ||||
Genbu | ![]() ![]() |
80 |
Techniques
Move | Input | Notes |
---|---|---|
Diving Uppercut | ![]() ![]() ![]() ![]() |
Must be in the air and have executed all remaining jumps. |
- Kicking after divekick extends the horizontal momentum.
Skips
Categories
Video Tutorials
Speed Values
horizontal speed values | |
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walking / jumping | 1.5 |
running | 2.75 |
slide optimal AVG | 4.5 |
slide TOP | 6.5 |
front kick AVG | 4.2 |
front kick TOP | 6.5 |
dive kick AVG | 5.0 |
dive kick TOP | 5.5 |
uppercut diagonal | 4.8 |