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Castlevania Speedrunning β

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Cv3/rommap

39 bytes added, 07:58, 21 July 2019
Description of Tables or Content
Table for progression after the map.
(all of these are add 0x10 for header) the pointers to path tables are at 0x29a5 (3 pointers, 2 bytes each) the path tables are at 0x29ab, 0x29b4, 0x29ba, 0x2129 the data in those tables is 010000000000, 020302060001, 070600080000, 0400000500000B00000700010705000900000A00000A00000C00000C00000D00000E
the table for the area you go to after walking past a big map (not choose a path) is at 0x211d (3 bytes each, not sure how many)