Table for progression after the map.
(all of these are add 0x10 for header) the pointers to path tables are at 0x29a5 (3 pointers, 2 bytes each) the path tables are at 0x29ab, 0x29b4, 0x29ba, 0x2129 the data in those tables is 010000000000, 020302060001, 070600080000, 0400000500000B00000700010705000900000A00000A00000C00000C00000D00000E
the table for the area you go to after walking past a big map (not choose a path) is at 0x211d (3 bytes each, not sure how many)