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Castlevania Speedrunning β

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SOTN/Techniques

530 bytes added, 23:39, 11 August 2024
Add link to Fire Boomerang Super Jump
= Movement techniques =
 
*[[SOTN/Book_Jump | Book Jump]]
*[[SOTN/Infinite_Wing_Smash | Infinite Wing Smash]]
*[[SOTN/Shield_Dash | Shield Dash]]
*[[SOTN/Double_Jump_Reset | Double Jump Reset]]
*[[SOTN/Frontslide | Frontslide]]
 
= Major Glitches/Skips =
{| class="wikitable"
|}
Several glitches have been discovered in Castlevania: Symphony of the Night, and they are organized here into Major Glitches, Minor Glitches, and Save Corruption to help in understanding which glitches are allowed for a given category of speedrunning the game. = Major Glitches/Skips = Certain glitches and sequence breaks are not allowed in the [[SOTN/Alucard_Glitchless_Any% | Glitchless categories]] category, but are allowed in the [[SOTN_Alucard_Any%25_NSC|Any% NSC]] category with the sole exception of . Save Corruption, detailed which is an arbitrary code execution glitch, is only allowed in [[SOTN/Alucard_Any%_ACE | Alucard Any% ACE]], and is given its own section below.
*[[SOTN/Death_Skip | Death Skip]]
*[[SOTN/Richter_Skip | Richter Skip]]
*[[SOTN/Relic_Skip | Relic Skip]]
*[[SOTN/Revenge_Tech| Revenge Tech]]
*[[SOTN/Half-Blood_Tech| Half-Blood Tech]]
*[[SOTN/Fire_Boomerang_Super_Jump | Fire Boomerang Super Jump]]
* Quick Save Warp (Requiem version only)
= Minor Glitches =
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