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Castlevania Speedrunning β

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Cv1/level1

1,872 bytes added, 23:32, 27 April 2021
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*WIP
*Jumping into the gate as shown is faster. This is because as soon as Simon touches the castle entrance, the game automatically moves him at a slower speed, so you want to jump to preserve normal speed.
*How Right at the start of the castle, there could be one, two or three zombie spawning next to deal with each other. If it's only one, you can simply jump over it and whip the one trailing a bit behind it, if there is one. If there's two or three zombiesgrouped up together, you might want to take a damage boost on one of them.('''Needs gif''')*When to get Get the first whip (don't upgrade from one of the high candles. Try to not get it off from one of the first low candle)candles, especially if close to a zombie since it'll make timing your subsequent jump difficult.*Dealing with On the second wave on zombies, there will never be two zombies at the endnext to each other. Feel free to jump and whip on landing for these guys.*To deal with Don't be afraid to start climbing the triple staircase to avoid taking knockback from a zombie pattern, damage boost (gif)behind it.
=== Stopwatch Manipulation (Optimal) ===
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[[File:Cv1-stage01 double drop.gif|right|frame||Money Bag dropping from the first Zombie, advancing the item chart]]
*The optimal frame to jump into the gate is the one shown in the video, where Simon turns around for a very brief moment before going into the castle.
*Aim to get the Stopwatch off the first zombie. Break the first candle to get the whip upgrade, then jump and whip the zombie on landing. Whipping to get the Stopwatch is a 1-frame window.
**Pay attention if there's two or more zombies at the start, as the additional zombie will also generate a Money Bag if the Stopwatch drops and it'll advance the item chart to Slot 2 (this would be the Holy Water but it gets turned into a money bag due to the Important Item Rule). This needs to be taken into consideration later for a more optimal Level 3.
*If you successfully got the stopwatch already, go through the second wave of zombies as shown in the video to make it less likely to collect additional item drops (.<div class="toccolours mw-collapsible mw-collapsed" style="width:560px">'''Add picture with Jump visual cue for first jumpsecond wave'''<div class="mw-collapsible-content">[[File:Cv1-Stage01 jump cue.jpg]]*Jump when Simon')s front foot overlaps this spot in the background pillar.</div></div>
If you don't have a Stopwatch by the second wave, use this strat:<br />
=== TAS Framerule ===
('''Needs evadecaptcha's clip''')https://clips.twitch.tv/SwissPlumpAnteaterDendiFace-PgXOHhKl-4LZtjPW
*As of the date of this writing (April 27th 2021), this framerule has only been hit once in real time. To hit it, it is required to only whip a single zombie on the earliest possible frame, get the stopwatch off of it, pray that there's no zombies coming from the back of the stairs at the end, and get an optimal [[Cv1/tricks#Staircases | Stairs Grab]]. The chances of this happening are obviously extremely unlikely, and actively attempting this kind of strategy makes consistency greatly suffer. As such, it is not recommended to try to hit this framerule.
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<span style="color:#00FF00">Recommended to newcomers</span><br />
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[[File:Cv1-Stage02 pixel.png|thumb|right|frame|400px||This is the pixel you need to stay at to manipulate an item drop]]*Stand on a pixel perfect location. ('''Add picture''') This will force the bat to force an item as soon as it hits Simon. If no other item drops have occurred yet, this item will be a Stopwatch.
**If you fail the Stopwatch manipulation or you get another item drop, it's recommended to not retry it and continue with the setup instead. Fall back on the backup Axe strats for stage 03 if you leave this stage without a Stopwatch.
***If you happen to have collected a Stopwatch from stage 01 already, you should stand on a pixel left or right of this one to avoid getting another item drop. Taking the knockback is not necessary to perform the bat boost, but it will allow you to execute this pseudo-buffer strat.
*As soon as Simon lands back on his feet from the knockback, whip while still in the crouched position and start holding right. Perform the jump and the other whip stall where shown in the video to manipulate the bat's Y position and be able to boost over.
<span style="color:#00FF00">Recommended to newcomers</span><br />
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[[File:Cv1-MidBat.PNG|thumb|right|frame|320px||Whip when the bat's middle crosses this line.]]
*The boss pattern is dependent on how many frames have elapsed since the start of this room (so to clarify, this excludes stage 01 and stage 02). This means that by always holding right, and performing consistent actions, it's possible to always get the same pattern on the boss.
*To achieve this, got through the room taking special care to never let go of right, take the invincibility potion, and simply walk off the big ledge, taking a clunk. This will consistently lose exactly 18 frames, providing a good pattern on the boss.
*Once you're at the boss, position Simon on the middle step. Once the bat starts to move, move to the top step and wait. When the bat approaches you, there is a 1-frame window where you can whip and kill the boss in one hit. This is known as the [[Cv1/tricks#Critical_Hit_Glitch | Critical Hit Glitch]]
**A general visual cue designed for people running on original console with a low display monitor (CRT or low delay LCD) in mind is depicted in this picture. This changes from person to person depending on reaction time and input delay, so experiment with your visual cue and try to create your own line a little earlier or later if you feel like it works better ('''Picture neededMention that some people use the wing flaps''').
***If you fail the crit, there's an easy way to tell if you were late or early. If you were late, Simon will hit the boss for 2 bars of HP, and a red sparkle will appear around the bat, indicating a hit. If you were early, SImon will not hit the boss instead and it will stay at full health.
*As a backup, activate the stopwatch and kill the bat there. You need to press either up+B on the same frame, or B 1 frame after pressing up, to avoid climbing the step ('''SBDWolf: I think the video should be replaced with a successful crit, and then a video showcasing the backup activation should be appended here''')
==== 3-frame pattern ====
[[File:Cv1-MidBat.PNG|thumb|right|frame|260px||Whip when the bat's middle crosses this line.]]
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*Wait on the middle step, wait for the bat to move, then move to the top step and go for the crit.
==== 2-frame pattern ====
[[File:Cv1-MidBat.PNG|thumb|right|frame|260px||Whip when the bat's middle crosses this line.]]
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*Same movement as the 3-frame pattern. Wait on the middle step, wait for the bat to move, then move to the top step and go for the crit. This saves about 0.5s over the 3-frame pattern, as the boss will swoop down more quickly.
==== 1-frame pattern ====
[[File:Cv1-TopBat.PNG|thumb|right|frame|260px||Whip when the bat's middle crosses this line.]]
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*Wait on the top step right from the start and go for the crit. This crit is exactly same speed as the 2-frame pattern, down to the frame. ('''Needs picture with visual cue)
==== 0-frame pattern (TASCrit) (Fastest!) ====
[[File:TASBat.PNG|thumb|right|frame|260px||Whip when the bat's middle crosses this line.]]
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[[File:Cv1-TASCrit failed backward.PNG|thumb|right|frame|210px||If you fail the backward jump, strike a bit later.]]
*This is the fastest possible kill, it saves a little over 0.4s over the 2-frame and the 1-frame patterns.
*To do this setup, climb two steps of the stairs and then go immediately down. Make sure that every movement so far is buffered. At this point, wait a split second and aim to do a backward jump up the top platform. There is a 4-frame window to perform a backward jump and get a usable swoop from the boss. Immediately start going down a step (buffer this action as well) and go for the crit. ('''Needs picture with visual cue''')
**If you jump up to the top platform too early, the bat will swoop down too high and it won't hit Simon. If you jump too late, it will move from its original position, making the rest of the setup not work (there is a backup for this, check the Backups section below).
**The last 2 frames of the 4-frame window on the backward jump will require you to whip 1 frame later, shifting your visual cue slightly. In other words, if you jump to the top platform later rather than sooner, you will have to whip 1 frame later.
**If you fail to get a backward jump (you start facing right during the jump instead), you will have to whip significantly a bit later. ('''Needs picture with visual cue''')
**There is no good backup if you miss the Crit, so it's recommended to only go for this if you intend on resetting after missing it.
==== Clunk pattern ====
[[File:TASBat.PNG|thumb|right|frame|260px||Whip when the bat's middle crosses this line.]]
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*Getting a clunk just provides the 0-frame pattern. Refer to the above section for instructions.
*Rarely, two zombies will spawn at the start of the room. If this happens, take knockback from the zombie on the back, then perform a jump-clunk off the platform to get the same pattern that the Simple Stopwatch Kills and the 2-frame landing from the Advanced section get from the boss.
==== Late jump on TASCrit ====
[[File:Cv1-MidBat.PNG|thumb|right|frame|260px||Whip when the bat's middle crosses this line.]]
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*If you jump too late on the top platform during a TASCrit attempt, the bat will move slightly from its original position and won't swoop down for a while. To get him to move quickly, go down two steps and then move back up one step. This will allow you to go for a Crit, and it loses about 1 seconds over the standard TASCrit. The crit has a similar visual cue to the 2-frame pattern. ('''Needs picture with visual cue''')
==== Axe strats ====
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